DDB Drop Spell Discussion
I feel like some of these spells are missing wording or are just plain weak.
* Astral Flood - There is no save for half. If the enemy passes, the spell does no damage, nor debuff. This seems really weak for a 3rd level spell competing with Fireball.
* Insidious Rythmn - Conc. and repeated saves for Disadv. on Int Checks and Conc. checks? Hex doesn't require a save, can give Disadv. on Int Checks and the added damage makes Conc. Checks harder to pass and can be swapped to a new target once they die.
* Leomund's Lamentable Belaborment - They must spend their turn discussing the topic, but it doesn't say it costs an Action.
The AMA implies that this is curated homebrew content that is not play tested. I really hope that in the future, they will do a balance pass before releasing.