
Unfair Xanthir Isn't Too Bad
Admittedly the swarm can be a bit tricky but Angel's Storm of Justice just deleted them...
Video: https://www.youtube.com/watch?v=e-E7DON5m2E
Full party:
- [main character] Level 10 Seeker Oracle/Level 3 Loremaster with Angel mythic path: AoE damage (via fireballs and bolt/storm of justice), party buffs, enemy debuffs (e.g. Sirocco and Dispel), heal. Pretty much does everything except martial fighting.
- Level 13 Elemental Engine Kineticist: Blue flame + wall build. Incredible initiator (always start with empower+maximised fire wall), deals a ton of fire damage that targets ranged touch AC.
- Level 13 Grenadier Bomber: Holy bomb + fast bomb. A bit like Kineticist in that it does good damage that targets ranged touch AC. But a bit less damage but element is holy which is amazing.
- Level 11 Scaled Fist Monk/Level 2 Divine Guardian Paladin: Punches super hard with dragon style. Paladin dip for smite evil (massive attack roll bonus with charisma modifier) and divine grace (massive boost to saving throws with charisma modifier).
- Level 13 Deliverer Slayer: Dual-wield throwing axes. Basically a machine gun with a million attacks with sneak damage. It's ranged so it does damage a bit more consistently than melee dual-wield. Throwing axes uses strength for damage so it's easy to get damage through strength buffs.
- Level 6 Brown-fur Transmuter/Level 7 Loremaster: The only support in the party. Main job is to buff attributes/size and spam dazzling display to enable shatter defense for the whole party.
Note: companions are respec'd using mod.