u/Away-Prior-903

I think StarFox Zero is a GOOD game and it does NOT deserve the reputation it has.

I think StarFox Zero is a GOOD game and it does NOT deserve the reputation it has.

https://preview.redd.it/xxkbe8vvzetg1.png?width=1280&format=png&auto=webp&s=ed3daab9e01a13b78dbd0b36faaa79b9b8823e06

I understand the problem with this game's story being generic as it doesn't enhance the old 64 story in any substantial ways while failing to introduce any meaningful new characters. However, in a vacuum, the story is serviceable. I think the best thing I can say about it is that they didn't really misrepresent the characters in a way that I hated, which is more than what Command did, the last new StarFox game. What really matters is the gameplay, and honestly, I really enjoyed the gameplay here. Sure, we visit many of the same planets as before, but they do enough new with them to the point where the feel different. Here is the thing about the gameplay: if you are the type of person who plays through the story once and make a judgment then, then I think you are misunderstanding the intentions of the designers. I have no doubt that some of the most vocal haters of this game like Scott the Woz did that. The unfortunate thing about people like Scott the Woz and others is that their audience probably haven't played the game for themselves to form their own opinion, and thus assume the game is bad, which sucks. The thing about StarFox is that it is a game series where you are supposed to replay the levels to find new secrets and learn new skills to gain a high score, and I personally think Zero nailed this aspect.

Anecdotally, I played SF 64 3D as my first StarFox game way back in around 8th grade. On my first playthrough, I didn't fully understand the hype and thought the game was kinda mid. Thus, I didn't touch the game again for another year or two. During my second playthrough, I noticed that something was different this time. I remembered that I didn't play this one level and realized that I was taking a different path completely this time. I learned that there were many different routes over time and it made the experience much more replayable and it was exciting to learn new paths in this game. Furthermore, on this second playthrough I understood the controls more, and I felt like I was improving on old levels. Just like Mario and Pikmin, you can replay the same stuff again, but with enhanced skills, it gives me a new perspective. The point I am trying to make here is that Zero is basically the same way; the controls will take some getting used to after the first play through, but on subsequent playthroughs of these old levels will give you new perspective. You will find new secrets about the game that you didn't know about before and gain new skills that you didn't know about before. For example, I learned that if I held the L button, by charge shot didn't target anyone, and the radius blast could score me some extra bonus points. I also learned that if I shot down a ship flying in the skies, I could shoot the remaining debris for bonus points. Of course, there are the medals to collect and there are the different routes in arcade mode to keep the game surprising.

As for the controls, I think it was a bad decision for them to make the top screen's aim inaccurate. However, once you learn that most of the gameplay is only on the GamePad and that you don't need to look at the TV often during the on rails section, it becomes more fun. I think this Gameplay style especially works extremely well with All Range mode as you can see you is behind and all around you while aiming precisely as someone right in front of you. THIS is where the dual screen mechanic really shines. The original StarFox on SNES felt like it encouraged you to use first person mode for more accurate aim, but now Zero is requiring that as part of the control scheme, which didn't immediately click for some people.

Controversy aside, the game feels so smooth to play. The dual stick gameplay feels so natural and comfortable, and everything just feels so good. I really like how they enhanced the Arwing's move set by introducing the Walker mechanic. The game just offers enough new ways to control and a new level of freedom beyond 64 that I appreciate.

Yes, this is a flawed game. We could continue to dwell on the story, the graphics, and the controversial controls all day long, but at the heart of this game is a GOOD StarFox game and I wished that more people gave it a chance.

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u/Away-Prior-903 — 13 hours ago

What are the actual origins of the StarFox racing game rumors?

Ever since 2018 until around 2020 (and even a little beyond) people were bringing up a hypothetical Star Fox racing game, and I need to know who was the one who started the rumor and what gaming new journalists perpetuated it? Did Nintendo Life or IGN acknowledge it? And why did anyone believe that there was a racing game in the first place?

If there is going to be a fast-passed, futuristic, si-fi, racing game published by Nintendo, for God's sakes, it would be an F-Zero game, not a Star Fox racing game. That is why this rumor never made sense to me. The Star Fox games on their own were already controversial enough, making a "Metroid Prime Federation Force" for a Star Fox game just doesn't make any sense to me. Also, Nintendo hasn't published a MAJOR racing game that wasn't Mario Kart since the Excite games on the Wii (before Kirby Air Riders in 2025), so this would be a strange direction. There are so many things wrong with this that I just don't understand why people bought into it in the first place.

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u/Away-Prior-903 — 2 days ago

Say we actually did get a new Star Fox game this year, what would you want out of the game?

Personally, I just want to see a new story, that does something new and ambitious with its established cast of characters. Characters like Leon, Fay, Miyu, James, Katt, Panther, and so on, could be further fleshed out. Of course, Fox, Falco, and whoever else is a part of team StarFox should be the main focus. I would like to see some depth and character arcs, if possible. Maybe even someone canonically dies like how James did. I would just like to see more of these characters and this awesome world, but no specific ideas honestly. I want the story to take place after Assault, while Command is officially confirmed as non-canonical because that game is cringe.

As for gameplay, I honestly really liked how Zero controlled, but removing the dual screen gameplay with the independent aim. So, maintaining that versatile move set would be nice. I think the team should also contribute to the gameplay more. Or instead, maybe the game could different routes with different characters, similar to Sonic Adventure? Just a thought.

Needless for me to be the one to mention this, but this should be a successor to 64 but take a creative twist on the idea that would be surprising and modern, unlike Zero. So, nothing like SF Adventures, but a little more like Assault but with nonlinearity.

So... yeah... a standard sequel to 64 lol. Yeah, okay, I just realized what I am asking for is probably the status quo. Honestly though, I feel compelled to mention this considering how the series has been for the last... OH GOD... 20 years. Bruh, they cannot fuck up this next StarFox game!!

In any case, what are your specific ideas? I don't want to generalize the whole community with my thoughts as gospel lol. I am very curious what y'all want to see.

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u/Away-Prior-903 — 2 days ago