u/AtlasExiled

Ratatoskr: the result of overcooking
▲ 148 r/Smite

Ratatoskr: the result of overcooking

What the people wanted was Ratatoskr as he is in Smite 1, but with some +1s. What we got was a mutant that is stuck in between his original kit and his current Smite 1 kit. His nuts as they are in Smite 1 are not available to non aspect rat which robs us of the play styles we were hoping for from rat coming into Smite 2. His current Smite 1 kit feels like it is treated as inferior since the point of the character is to get the acorns to enhance the functionality of the kit, but instead of enhancing his kit it changes it making it play entirely differently. Hi Rez cooked so hard that they released a totally different character than the community was hoping for. Bringing rat into the game reworked when there was no reason to rework him to this degree.

Crit was baked into the dash naturally so the crit acorn was phased out, I get that. The problem is that the dash does not crit anywhere near hard enough to make a viable dash crit build without the multidash acorn which kills the original crit rat play style. The shotgun acorn nut was locked for only tank rat, why? That was a core part of assassin rat before, why take that playstyle away? Wasn't the goal to preserve and enhance the character rather than change him foundationally? If you want to play rat with his current Smite 1 kit you don't build the acorns, but then you don't have a passive. I appreciate them wanting to revive the original rat kit back, it just should have been separate rather than being ham fisted into his current kit.

u/AtlasExiled — 3 days ago