
Ruminations on Gru vs. Megamind: How I feel unchecked expectations and hype can sometimes be our greatest enemy (Please Read Slides and Post Body)
So, it has been a little while since the release of Gru vs. Megamind, an episode that was easily one of Death Battle's most anticipated but I think it's safe to say the release has not been met with the warmest reception especially when compared to the hype it got when it was one of the matchups put forward in the Tournament of Champions and there was a decent amount of disappointment when it lost in that competition. Then when it was one of the matchups one could guarantee via stretch goals on the Kickstarter? People were absolutely ecstatic until it ultimately didn't win...
...only to have that excitement promptly return when Chad announced on stream that as a thanks for saving the series? They'd do this episode anyway and then we waited an additional two years. Basically, there was SO much hype generated for this episode that when it was finally announced after Bakugo vs. Reze? It went into overdrive with the discussion, memes and speculating. Though it's here where to be honest? I started to notice the problem forming and in hindsight? I should've seen the hype backlash coming. Now before we begin with this proper? I just want to note real quickly how I approach hype just so you get an idea of what I'm talking about.
I'm not immune to hype, I often let myself get excited for things since I see nothing wrong with just being enthusiastic about media and sometimes depending on my excitement? Something can disappoint me. However, one thing I try to do is keep my expectations in check and when the media is very close to coming out? I personally try my best to reset my expectations and go in with only the hope that this will be good.
Now this doesn't mean I'm just immune to disappointment but rather? I personally am allowing the media to take me on the journey that the creators intended without it being hampered by needing to live up to or be the version I've already concocted in my head. I've done this for so many movies, shows and games and yes, this is what I do for Death Battle which included Gru vs. Megamind.
And this is the right time to generally also cover that this is not me trying to say there aren't legitimate issues with the Death Battle. No media will ever be 100% perfect and also there are points that people have laid out that I can concede to. I agree more fighting could absolutely have been incorporated, Minion (Will never call him Ol' Chum.) was unfortunately underutilized, I think there are cases where the resource management went to the wrong things when they should've been transferred into others and the conclusion could've definitely used some rewording and retooling.
That being said? I still really like this episode. I feel it overall captures the vibe of the two properties very well. Considering the limitations they had going into production, they did a great job of working around them and in general? I had fun. There's not that lingering feeling of disappointment like Kratos vs. Asura where I like the episode less as I rewatch it and there isn't that crippling sense of disappointment I feel like when episodes with some of my favorite characters flub the landing, I just overall enjoyed the episode for what it was.
To put it simply, going into this episode, I was more than aware of the massive uphill battle they faced doing this one such as the major lack of necessary assets for what this would require if people really wanted them to make the fight to the scale they wanted it to be. I know some are possibly tired of hearing about this problem and have provided potential alternatives but I'd like to take this time to explain that those alternatives don't immediately fix everything.
If they went for hand-drawn? The only guys you're going to have a simple time drawing are the Minions... and then you remember how many Minions there are and with how long this fight would have to go on for, how much time you're gonna have to put into every frame. It could definitely still be done and with enough time could've been cool but this is a case where we have gone from few assets to no assets and on top of that, time would need to be spent working the designs so that they are animation-friendly because we're talking characters made for 3D having to be adapted to a 2D space.
So then the solution maybe becomes sprites. That sounds good... until you realize the only official media with sprites would be content like the old mobile games developed in Java for phones with proper number pads and handhelds which were NEVER meant to be seen at higher resolutions. Now one could fix this with some custom spriting but that would likely require things on the level of the puppet rigging from some earlier seasons which bear in mind had their own limitations given that it usually meant making a few detailed sprites from different angles that are then posed in whatever manner the episode required which I almost guarantee would've still seen complaints by people because it would be nowhere near as smooth as they'd want it.
I've also heard of the other option being that this episode could've been handled by MORØ. Now I mean this with nothing but the utmost respect to MORØ since he is IMMENSELY talented and has crafted some of my favorite Death Battles but I really don't think his style fits for this kind of matchup UNLESS the idea was to make it go insanely hard for no reason. MORØ to me works on the episodes he's placed on because he makes an effort to focus on dynamic posing, timing and style. The anime episodes in particular he especially rocks at because his animation allows for a nice clean aesthetic and the posing and focus on strong senses of impact really makes it feel like you're watching a dramatic anime fight.
However, MORØ is not perfect and is also not a "one size fits all" solution, especially if you want his fights to still consistently look good. In particular, one aspect of MORØ's animations for the show I don't see many people talk about nor does anyone seem willing to discuss is how there are more than a few points where they can feel rather stiff. For example, watch the early portions of Shigaraki vs. Mahito or dare I say, a good chunk of Spider-Man vs. Deku where there are more blatant uses of motion tweening and what almost feels in line with the puppet rigged sprites.
Now it's not that bad truly, especially as you're watching the fight since you're not really paying attention to all these little details in an average viewing setting but they are still there. They're even present in Bowser vs. Eggman in a few small sections and simply put, the very fast-paced and zany motion of both Despicable Me and Megamind would not be in his wheelhouse to me. Could he do it? Absolutely. Would the fight be bad? I don't think so. But I think honestly whenever this gets thrown out, it feels like it's cut from the same cloth as the many complaints about how this fight wasn't crazy enough since it seems like the desire was for Bowser vs. Eggman but reskinned into Gru vs. Megamind and so hey, why not get the guy who did Bowser vs. Eggman like that would magically fix everything?
Then there's the point that they should've just delayed the episode to polish it up more. Now, the idea itself is sound. Obviously with more time to polish up work, it could result in a better product being produced. However, more attention needs to be placed on how it could because the reality is, delays aren't just this immediate fix and generally they're something that people aim to avoid because usually, that means having to spend more time and money working on this one product.
It's not just a matter of saying something needs more time and then people out of little more than a desire to see the project fully realized are working on it, it's often a decision that has to be made with a lot of consideration for not just the project but everything else surrounding it. Hell, considering the limited pool of animators, this would mean there's especially the possibility of them having to put off work on another episode or another project that could need it more to work on this one.
Not to mention, schedules exist for a reason. One of the first lessons in school that's usually taught is the importance of setting a goal or routine for yourself to follow because while no schedule means no duress to endure and especially no deadline? It also means it can be pretty easy for people to procrastinate and put things off whereas having a schedule means you not only have a sense of structure but also a motivator to get something done which is especially important for a job.
And that's something that I feel is especially missed. While for us Death Battle is ultimately entertainment that we are able to hop onto YouTube to watch ultimately for free? For the people working on it, this is entertainment that they are making because it's their job. This is how Ben, Chad, Liam and so many others pay their bills. Some are lucky enough to have other sources of income they can turn to when needed but for many of the people working on this show? This is how they get to live. Hell, Death Battle is a show that has for the most part always had a schedule and it has had some BRUTAL ones before.
Season 1 would often have only 1 or 2-week-long waits which meant we got episodes much faster... it was also season 1 where Ben was doing everything on his own and basically destroying his social life and health to make this show. Season 2 ran off a much looser schedule but that meant episode releases were absolutely all over the place, especially considering this was at the time they weren't really thinking about the seasonal structure. Episodes could release MONTHS apart from one another or just a week. It was common to hear one anticipated episode was being delayed but hey, in that time you were going to get another episode that's close to being finished. In hindsight, it was kind of a big mess.
The thing is, as nice as it would be if Death Battle could run off a "When it's done." mentality and just delay whenever an episode maybe could use it? It's just not viable unless they have a company backing them and even so, one that's able to grant them the resources necessary for this complete with them seeing enough success to justify the model and offset the costs.
For an example of how this backfired, the most expensive failure Death Battle ever produced at least according to Chad was Power Rangers vs. Voltron. That episode kept being pushed back. It was initially going to be done in sprites and they were waiting on someone to provide and they didn't. Torrian then noted there was someone he knew who was a modeller and they commissioned them for assets which were totally unusable due to how inaccurate and terrible they were and then finally they got usable models with the Power Rangers coming from a mobile game and the Voltron side were all modified off existing models of characters. The Megazord and Voltron themselves I believe were custom made. Then there was the process of hiring all those voice actors and the end result was an episode that for as much effort and cash as they poured into it? It ultimately did not do that well.
Now of course, this also doesn't mean episodes could not have benefit from delays. The one you're likely immediately thinking of I'm going to mention here. Kratos vs. Asura absolutely could've benefit from a proper delay to sort out its issues. That being said? It really would depend on how big the delay would need to be and what resources would need to go into it. I've said before that the problems that episode suffers from require a page one rewrite, as in they take all that they've done before and scrap it completely to make something else. That's not exactly the kind of thought people working on an indie show that they're well aware is their big source of income should be having.
Bear in mind, apparently they got far enough with the original version that they recorded even lines like "DEATH TO ALL GODS!" and considering most of the lines just so happen to come from that original storyboard and script but with changed context? That basically means the episode was likely very close to completion with already so much money being spent on it. That context alone coupled with how expensive they said Death Battle can be makes the hesitation to make changes and the need to implement systems after the release of it I'd say makes the clash more understandable. Bear in mind, we get pissed at big corporations for not delaying things because frankly, they have MORE than enough money they can afford losing to polish a product to a mirror shine, especially if that thing releases and then makes a lot of money in return. Smaller indies genuinely have a lot more to lose and a lot more to consider.
Really, looking at everything? This episode was set to never be given the chance to be judged for what it was since people REALLY let their hype do all the driving. It was very common to see people basically propping up how this basically could be Bowser vs. Eggman but with Gru and Megamind. They they could use the full extent of their arsenal, we could see the Metro Man suit or maybe Mega-Megamind and so, SO much more and the fight could be so epic, big, explosive and epic and meanwhile? I was sitting here feeling a major sense of deja-vu since I could swear there was another fight that also went through this kind of hyping up before it also inspired an initial reaction of just disappointment.
It didn't take that long for me to think of it since of course, it only released last year. In a weird way, Wile E. vs. Tom and Gru vs. Megamind are kindred spirits. They're both highly anticipated episodes animated by Luis that in the wait for them had the most extreme hype built up around them. They featured characters with arsenals so massive that legitimately there was no way in hell they'd ever be able to show them all and were lacking in amazing assets to use and they both made a choice to try capturing the vibe of their source material rather than the insane dramatic fight people were expecting that would have so much cosmic nonsense or just plain chaos all around.
What's especially funny about this is that there was a period where this was basically Death Battle's M.O.. Season 2 through I want to say at least season 3 featured plenty of fights between characters where I'd say scale and crazy combat over faithfulness to the source series were prioritized. People joked about Torrian's tendency to cram in crazy martial arts for characters that really have never moved like that. Going back even earlier, Mr. Lange for season 1 and early season 2 battles would have characters fight at absolutely bonkers speeds even when the characters were say, Peach and Zelda. This isn't saying these are bad mind you, plenty of fights are still incredibly fun and in particular many have this charm because they're so over-the-top and ridiculous.
But as time has gone on? Death Battle has really tried to experiment with more variety in the fights and in particular, they've tried for a vibe that feels much more at home with the series featured while taking necessary liberties considering what show this is rather than going for a "one size fits all" approach. This also includes allowing for fights to take on more unique structures so that they don't run the risk of feeling stale and for those fights to still ultimately feel special, even as time has gone on and the crazy levels of power become less and less awe-inspiring.
It's really a shame just how much Scooby vs. Courage and Bowser vs. Eggman kind of spoiled people on what to expect from the show in certain circumstances and it's led to the point being missed on why these episodes exist in the forms they do in the first place. The former did what it did not just because it's hilarious to see these two cartoon dogs escalate to these levels but when analyzing these two through this lens that was NEVER intended by the original creators? Both in some respects actually escalate into that absurdity in some canon material so it makes sense to represent that in the fight.
Bowser vs. Eggman's approach works for the overall fight script constructed and for these types of characters. Bowser vs. Eggman was a big fight that was long in the pipeline and was being worked on when Rooster Teeth was shuddered. This coupled with all that extra money, the time it was coming out and all the passion poured into it meant that it had nothing to gain other than immense polish. Couple that with how well both characters work in terms of personalities and the scales both series have escalated to and the plethora of assets to utilize and there's plenty of reason for why the fight turned out absolutely bonkers.
Despicable Me and Megamind are simply not like that. They may have their fair share of tense and fun action sequences but they're also known I'd say for their frantic and snappy approaches to comedy. The fights in particular are never really about the insane fisticuffs they get up to but rather the use of gadgets and all the banter that occurs during the scuffle. Would it have been fun to get that wild brawl where they really do use everything and the kitchen sink? Absolutely but again, that's just not really reflective of these characters, their franchises and frankly feels like it was thought up with no consideration for reality.
And since we're in particular talking about hype, no, it doesn't matter how long you've been waiting for something. Gru vs. Megamind wasn't being worked on the moment they said they'd do it, they just said they'd do it. How many years you spend waiting for something to release doesn't really mean anything aside from how long you waited for it. Death Battle didn't promise you that you'd get the episode of your dreams, they just promised it would happen and your disappointment is not their fault. They just made an episode that disappointed you and that's okay. Though you ask me, I think you should take a moment to ask if you were disappointed in the episode because you watched it for what it was or if it didn't live up to the absolutely insane expectations you had for it.
To me, all media needs to be judged for what it is and what goals IT'S aiming to accomplish, not how it lives up to a promise it NEVER made in the first place. If you want to explore that alternate possibility? Then by all means look up a fanfiction or write one yourself, I'm sure there is a load of potential in your ideas. But the creators shouldn't be beholden to that way, especially when in cases like this it's very likely that attempting something like that with the limitations that existed had the potential to result in a much bigger disaster. Now if you were just disappointed by the episode for what it does? I think that's entirely fair, just like it's fair to no matter what dislike the episode, my point is not to say you are wrong for not liking an episode or frame it as though everyone who had a problem just had such unrealistic expectations.
My point is to highlight how this episode was just always going to be fighting this uphill battle and that maybe we should use this time to consider reconfiguring our expectations and work towards giving episodes the fairest shake where we judge them for what they are.