u/Asimovian68

Hello fellow MoSHians. I'm gearing up to run an episodic campaign and I'm thinking about some of the basic assumptions about my setting, including how artificial gravity is generated on spacecraft.

I'm leaning toward a hard science portrayal wherein spacecraft and space habitats use spun hulls or sections to create centrifugal force, or long-duration acceleration, thereby simulating gravity.

There is also, of course, the idea of having a handwavium gravitational force* such that a spacecraft or habitat could be built more like an Earth-bound seagoing ship, etc., as in Alien, Star Wars, Star Trek, etc., etc.

The thing I enjoy most about any RPG is the storytelling my players and I come up with. When I asked one of them to comment on the gravity options I am considering, they wondered how, in a hard-science, spun hull situation, they could end up running around a spaceship with a nasty alien in pursuit.

I don't think a realistic gravity assumption puts too hard a limit on this. It can actually introduce new hazards (e.g., the floating acid-blood scene in Alien Romulus) but maybe I'm wrong? I also like the idea of more utility for the Zero-G skill.

I know it's my setting and I can decide, but I'd love to hear any opinions or insights from out there in Redditopia.

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u/Asimovian68 — 16 days ago