u/Ashina999

How much Favor Generation can you get as Greeks and Egypt

Greek Favor Generation is basically assigning Villagers to Pray at the Temple where Villagers technically have a 0.1 Favor/Second Generation Rate which Diminishes to 0.09 Favor/Second when you assign a second Villager for both Villagers making your total Favor Generation into 0.18.

3rd and 4th Villager will reduce the Favor Generation to 0.08 Favor/Second for All Praying vills
5th and 6th Villager reduced it to 0.07 Favor/Second for All Praying vills
7th to 9th Villager reduced it to 0.06 Favor/Second for All Praying vills
10th to 14th Villager reduced it to 0.05 Favor/Second for All Praying vills
15th to 21st Villager reduced it to 0.04 Favor/Second for All Praying vills
22nd to 35th Villager reduced it to 0.03 Favor/Second for All Praying vills
36th to 70th Villager reduced it to 0.02 Favor/Second for All Praying vills
71st to 100th Villager reduced it to 0.01 Favor/Second for All Praying vills

while this is a Simplification as the 100th Villager technically generate 0.0116527810587955 Favor/Second due to the Retold Calculation, making the Total Favor Generation to 1.165 Favor/Second or 69.916 Favor/Minute for all 100 Villagers.

Zeus and Aphrodite can increase Favor Generation by 20% by outright adding 20% Favor Generation so 100 Villagers would gather 0.0139833372705547 Favor/Second for each Villager, Totaling to 1.398 Favor/Second for 100 Villagers or 83.9 Favor/Minute.

Egypt Favor Generation uses Monuments where there are 5 and the later Monuments will generate more Favor with Pharaoh will increase the Favor rate by 20%.

For simplicity Sake, Set has the potentially slowest Favor Generation where even with Anubis +25% Favor Rate his Favor Generation would be around 0.8125 Fav/Sec or 48,75 Fav/Min, which if you use your Sole Pharaoh to Empower your Monument of the Gods it can be increased to 0.8625 Fav/Sec or 51.75 Fav/Min.

Ra has the Mandjet as in if you put all your monuments close together and empowering the Monument of the Gods where your other 4 Monuments will generate 12% more Favor, giving 0.744 Fav/Sec or 44.64 Fav/Min.
But if you're Crazy Enough to Cast 5 Sons of Osiris which would cost 1700 Total Favor to Empower all 5 Monuments you can increase it to 0.806 Fav/Sec or 48.36 Fav/Min.

Since Isis has both Anubis and Osiris she could potentially get around 1.0075 Fav/Sec or 60.45 Fav/Minute but that's includes the 1700 Favor Cost to Cast 5 Sons of Osiris Empowering all Monuments.

TL;DR

Greeks

Baseline
100 Villagers/5000 Food and 100 Pop Space
>69.916 Favor/Min

With Zeus or Aprodite
100 Villagers/5000 Food(100 Food & 75 Gold for Aprodite's Golden Apple/+20% Favor) and 100 Pop Space
>83.9 Favor/Min

Egypt

Baseline
All Monuments(1250 Food & Gold) with 1 Pharaoh Empowering Monument of the Gods
>41,4 Favor/Min

Plus Anubis(Pharaoh Empowering Monument of the Gods)
Necropolis(50 Wood & 150 Gold) +25% Favor Rate
>51.75 Favor/Min

Ra(No Anubis)
Mandjet, Nearby Monuments getting +12% Favor Rate
>44.64 Fav/Min

Osiris(No Anubis)
Using 5 Sons of Osiris(1700 Favor for 5 Cast)
>48.36 Fav/Min

Isis with Anubis and Osirises' 5 Sons
>60.45 Fav/Minute

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u/Ashina999 — 15 hours ago

What if : Every Major Gods have Unique Units.

This is mostly just for fun on What if Every Major Gods get their own Unique Human units, though with some Changes to Demeter.

Demeter
Hippotoxotes(Replaces Amazon Archers)
Literally meaning Horse Archers, they're just your basic Horse Archers but Stronger than Egypt Chariot Archers and Japanese Yumi Archer Cavalry, being a mobile Anti Infantry Cavalry unit.

Ra
Khopesh Warrior
Different from the Disgrace AoM EE's Khopesh Swordsmen, the Khopesh Warrior is more like a Chinese Dao Swordsman, being more like a Mainline unit but don't really counter anything, a Solid Infantry that is affected by Axemen Technologies, Available in Egyptian Barracks during the Heroic Age.

Isis
Medjay
Basically a Mercenary Archer but unlike the Mercenary & Mercenary Cavalry, Medjays are Permanent, however their train time will increase everytime they're trained, starting at 1 Second to 14 Seconds, Medjay acts like a Chariot Archer without the Speed and Health, however they're Available at Town Centers allowing Players to have a Somewhat Similar Chariot Archer like unit before having a Migdol Stronghold.

Set
Chariot Lancer
While Egyptian Chariots were mostly used by Archers, the Hitties whom are Egyptian Rivals make use of Heavier Chariots manned by Lancers for Close Combat, being fully anti Infantry and Archers while the Camelry is more like a Counter unit, Chariot Lancer have Higher attack, Bonus damage but is slower/chariot Archer Speed of 5.

Thor
Dwarf Warrior
Thor's Dwarves can be turned into Dwarf Warrior in addition of going Berserk, Dwarf Warrior is a decent fighter but can still gather Resources albeit slower than a Regular Dwarf(They don't count towards Villager Limit).

Odin
Jomsviking
Trained in the Hill Fort, the Jomsviking is a Mainline Infantry(don't really Counter Anything) who have a hidden resistance to Myth unit Attacks/Myth units have a Damage Penalty against them akin to Heroes, however they don't counter Myth unit and are still somewhat vulnerable to Myth Unit Special Attacks albeit they don't get instantly wiped like regular Human units.

Loki
Ulfhednar
Dual Axe wielding Berserk like unit, trained at the Longhouse in the Classical Age, the Ulfhednar is Similar to the Berserk with a difference of having a High Bonus damage against Heroes.

Freyr
Odalbonder
Gatherers can be turned into a Odalbonder for Free in addition of going Berserk, Turning into a Odalbonder will take time but unlike Berserks Odalbonder can turn back into a Gatherer for Free(They count towards Villager Limit), Idle Odalbonder is considered as an Idle Villager so finding a Lost Odalbonder is easier.

Kronos
Secutor
Historically a Type of Roman Gladiator who Chase down their opponents, having a fast speed with Huskarl like Armor and anti archer bonus, but Secutor also have an ability where they deal double damage when attacking units from behind, punishing retreating foes, Trainable in the Palace during Mythic Age.

Oranos
Bestiarius
A Gladiator Type that Specializes in fighting Beasts, but in this case they're a lightly armored but fast moving Infantry with a Massive Cavalry Bonus not only that they also have a decent bonus against Myth unit, Trainable in the Palace during Mythic Age.

Gaia
Murmillatrix
Originally Gladiatrix which is just Female Gladiators, the Murmillatrix is somewhat like Poseidon's Militia but is just a Female Version of Murmillo, having similar Stats.
One Murmillatrix will spawn when a Manor or Economic Guild is Destroyed, Town Centers have an infinite use to call 6 Murmillatrix to defend for a Cost and long recharge time, however unlike Murmillo, Murmillatrix will get a Speed Penalty(half speed) when not on Gaia's Lush.

Fuxi
Bai Er Guard
Known as White Feather Guards, these are the bodyguards of Liu Bei during his Campaigns, ingame the Bai Er Guards have a passive ability that increases the Armor of Nearby Heroes by a small amount but stacks up to 10 Bai Er Guards(maybe 2%, maxing to 20%, the effect is similar to Brokk's ability), Available in the Military Camp during Heroic Age.

Nüwa
Qingzhou Levies
Remnants of the Yellow Turbans who repented and fought for Cao Cao, the Qingzhou Levies are always trained in a trio(3 units), being a Hard Counter Cavalry unit that cost 1 Population Slots, Available in Military Camp during Heroic Age.

Shennong
Jie Fan Soldiers
Literally meaning Trouble Solvers used by the Kingdom of Wu, these Soldiers are Famed for their Amphibious Assaults, being an Infantry unit that can swim though they're still very vulnerable when swimming as they cannot attack and are lightly armored.

Amaterasu
Kensei
Samurai who has done enough Damage (maybe around 1000 Damage?) will be elevated into a Kensei(Sword Saints), they gain a bit of stat boost but is now considered as a Hero, similar to how Atlanteans could get Heroes in the Field but Amaterasu can get a Hero during fights with their Samurai.

Tsukuyomi
Umamawari
Similar to Amaterasu's Kensei, Naginata Riders who has done enough Damage will be elevated into a Umamawari(Horse Guards), which have a decent boost to their attack but also getting an ability to dismount after being defeated(Tiger Cavalry Ability) allowing them to keep on fighting.

Susanoo
Ronin
Weaker Samurai that can only Spawn in Town or Village Center when it's damaged, for every 500 HP lost 1/1/2/4 Ronin Will Spawn in Archaic/Classical/Heroic/Mythic Age.
Deleting a Town or Village Center could also mass spawn Ronins, where a Fully upgraded Fortified Town Center(4200 HP) in Mythic Age will instantly spawn 32 Ronins, albeit you have to delete your Fortified Town Center in the first place.

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u/Ashina999 — 3 days ago

Do you guys ever think that like just one of the Norse Guy in Arkantos Group knew

That Skult's Village Banner is Folstag's Banner?

and when Reginleif arrived one of the Norsemen were the ones sent by her, surely they knew what's Folstag's Banner looked like.

Unless it's a new banner being made after Niordsir and his group leaves to Egypt.

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u/Ashina999 — 6 days ago

idk if there's already a way to not accidentally have a wood Villager gathering gold as Greeks other than already shift clicking, but there could be an option to give more ease of use.

While I like playing as all Civilization, I liked Egypt and Atlantean more because I can just build the building I want or direct them to new resources and just be done with it, while for the Greeks their Storehouses is for Wood & Gold, Japanese Watermill is for Food & Wood, Norse and Chinese Ox Carts and Silo is for all resources.

One way is just add somekind of extra UI as with Egypt/using the basic Hotkeys:
Q is for House
W is for Granary
E is for Lumber Camp
R is for Mining Camp

Where for example for Greeks
Q = House
W = Granary
E = Storehouse(Wood) [Villagers who build the Store House will prioritize gathering wood, not gold]
R = Storehouse(Gold) [Same as the E Storehouse

It doesn't really add new buildings just a Villager Behavior after building the Storehouse, the Storehouse built using E Hotkey can still drop off gold.

There's also one thing with Norse Ox Cart where perhaps they can have a one time ability of becoming a Silo Like Building let's call it Storage Pit.

While it's basically a 50 Food and 50 Wood Building that acts like a Silo, there's been many times where my Ox Carts were accidentally pushed by a Friendly marching army far away from their original resource point and this is far worse for farms, though I guess it's a habit of giving one farm space for the Ox Cart, which in turn would often get adopted by a marching friendly army.

Though if the problem were non Town Center Farms I guess just giving the Norse Workers the ability to build Granary and Ox Cart would be enough?

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u/Ashina999 — 9 days ago