My tier list of Chronicles games based on how "Eaty" they are
S-Tier:
Beast: The Primordial. Your stat is called "Satiety." The ability to feed with other splats is called "Family Dinner." The event that causes a new Beast to be formed is known as "The Devouring." On top of all the 'you're a predator' stuff, what could people who know about Beast think of when they hear it aside from food and eating? ... Don't answer that.
Geist: The Sin-Eater. "Eater" is in the title, bro. Can't get more on the nose (mouth?) than that. Also Geists can indulge in spooky-cannibalism for a power boost though it's considered sinful (dare I say it: forbidden fruit?) Not to mention regular ghosts in the Underworld regularly nosh on trash to stay stocked up on Essence, and are themselves fed upon by darker stuff. Everyone's getting their lunch in this game.
A-Tier
Werewolf: The Forsaken. The biggest hurdle to upping your Primal Urge is the changes it enforces on your diet, from no veggies to no cooking. Your bite attack is your ace in the hole in most forms. In addition, werewolves might not usually eat their prey: but they can! And if that prey is a spirit, wolf, or human, they even get bonuses for doing so! Maybe don't tell anyone about the wolf or human you ate, though: especially not the Lunes. Hmm, more forbidden cannibalism. I guess you could theoretically eat someone and then have a Geist buddy eat their ghost so they are eaten twice... Food for thought.
B-Tier
Vampire: The Requiem. Look, if I was making a 'drinking' tier list, the splat that vants to suck your blood would be a shoe-in for top spot. As it stands, there's still plenty to work with here. You have a bite attack. You are driven by unholy hunger. You can eat other vampire's souls if you slurp hard enough. It's just not quite "solid" enough to bump it all the way to A-tier.
C-Tier
Changeling: The Lost. Changeling has a sampling board of scattered food-related powers, but they're pretty scattered. Also Goblin Fruit aren't always actually fruit and you don't always eat them to get the benefit: but they usually are, and you usually do. That counts.
D-Tier
Mage: The Awakening. Barely scraping out of a fail because there are tidbits that mention you can use cooking and eating as yantras, Tass can often be found in food and you can gain the mana through a nom, and there's a sourcebook that lets you make potions (themselves, again, more of a drinking-thing.) It's slim pickings, though.
F-Tier
The rest. Barely any food or eating themes at all. Clearly a catastrophic failure on a design level. This category also includes gamelines I don't know and/or haven't read - which is a lot of them - so feel free to tell me I'm wrong.