u/Artichoke_18

Advect by Volumes does not affect rotation in an RBD simulation

I want to make an object move in a velocity field in an rbd sim. POP advect by volumes works fine to create a force to changethe position, but there is no torque/rotation that afects the object.

Is there a way around this?

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u/Artichoke_18 — 3 days ago