▲ 3 r/Houdini
Advect by Volumes does not affect rotation in an RBD simulation
I want to make an object move in a velocity field in an rbd sim. POP advect by volumes works fine to create a force to changethe position, but there is no torque/rotation that afects the object.
Is there a way around this?
u/Artichoke_18 — 3 days ago