I have an issue where some of my pseudo-decals look fine on two machines with RTX when on two another PCs the material glows like hell let loose. I'm unable to reproduce it on my laptop with nVidia 3050 m gpu in it - either I set the scalability settings in UE to epic or not. Someone from my team suggested I have Lumen disabled, but I never did anything like that nor I know where I could potentially do it elsewhere than project wide scalability settings in the engine.
Any suggestions what to look for?