u/Argol228

▲ 6 r/rpg

Going to run a Kingdom Hearts campaign, looking at my system options

So I was going to run a PF2e campaign in my homebrew world, but then I had inspiration for a kingdom hearts campaign. the players are all keyblade wielders and they are traveling to worlds that aren't just limited to Final fantasy and Disney.

At first I was just going to keep using PF2e, I did suggest Sentinals but they want Progression in the TTRPG.I am well versed in PF2e, been running it since launch, I was probably going to use the Magic+ essense casting 3PP.

However while discussing it with some other friends, and me just in general annoyed with how PF2e locks all the cool stuff behind way to high of a level, I brought up Daggerheart.

So far this seems like it might fit, I can even rename the Hope/Fear system to Light/Dark but I have never played it before. the Spotlight system sounds not very good and from the sounds of it, some things that sounds like they shouldn't need a resource, use a resource. Though I did have the idea that with Light/Dark. I can tempt them. if they don;t have a Light (hope) point and want to use something. I allow them to use it but give them a Dark point and play into the whole Light and dark inside hearts.

Is daggerheart a good fit, should I just stick with what I know since I know to work around it's shortcomings or is there another suggestion for a system that allows for stuff like the stylish fights that allow for rule of coo; first approach while still being mechanically sound.

and yes I know fabula ultima as well, but I kinda feel the lack of ranges/movement is a bit of a let down. I enjoyed running it but have had mixed responses from players

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u/Argol228 — 1 day ago