The sprinting in ME2 doesn’t make any sense
Is there a reason they made Shepard’s sprinting in ME2 like a fat kid with asthma? Here is this elite super soldier that is now part cyborg and he can’t sprint more than 3 feet before running out of breath. I know in ME1 they originally didn’t have the sprint feature and then is was added in LE and I don’t remember if this was the case for ME2 but I was wondering if there were limitations that they had due to the engine they used or the coding at the time that made the sprinting so abysmal and honestly more frustrating than it was even worth with the super long cooldown time as well. In ME3 they may have gone too far in the other direction as now I can sprint for what feels like an eternity compared to the first two games, but kind of makes sense since he is part cybernetic and a highly trained and skilled super soldier. Just some shower thoughts I was having.