u/Archiles_07

Right now im using beizere curve and custom hooks to drive. here's what im trying to achieve:

  1. I have a separate headband model( straight mesh)
  2. using curve modifier to achieve the curvature usually headbands have
  3. trying to animate the curve to get the spring action but as you can see in the video the mesh is slipping off the curve from one end
  4. Link: Video_demo

PS: i can't use simple deform as the mesh is quite complicated.

u/Archiles_07 — 15 days ago