
OH! He's called Grub because...
...Orin turns him into grub...
I just realized...

...Orin turns him into grub...
I just realized...
THE POISON IN THE MORGUE DOES NOT HARM YOU!
This is not meant as a discussion post, but for any Googlers in the future who end up forgetting this and have to search 5 posts to come up on this fact every run.
THE POISON IN THE BALDURS GATE 3 MORGUE POISON ROOM DOES NOT HARM YOU!
It says "Poisoned" but it's actually just a debuff that only lasts as long as you stand in the poison. You don't need to spend half an hour Mastering Githyanki Psionics as a Sedentary Halfling to cross the room. The poison is safe. The House of healing does not want you to know this!
Anyways that is all, have a good one, remember to have your party take a shower after being at a morgue, and goodbye!
Once you save Thaniel and suddenly you can light up all candles and stuff without them flickering out, lighting it all up makes me feel so cozy cozy happy
Is also how I discovered quite a few candles and candle stands are fake and uninteractable here and there. Bit of a shame you can't light up the lamposts all over the streets, would be really beautiful to look if it was possible, but hey, I'll take what I can get. Gotta spread the light wherever I can :D
Just spent an hour running all over Act II map lighting whatever I could, starts looking more like a cozy night town ^_^ Baby steps
Wizard class is off-limits to everyone except Party Lead for this reason.
>!Incoming "??? All you need to learn is Fireball. If not, use more Fireball."!<
^(Edit: sigh 'twas meant to be a silly little 'Haha me lazy, change magic man to different magic man cuz lazy hehe' joke, didn't mean to offend a lurking horde of non-commenting Gale lovers. Fellas, I like Gale. I like Wizards. Apologies for an apparently badly-landed joke. )
Like yeah, evil and kill everyone and all but, while with a non-Durge character it doesn't feel as bad cuz they're ruling the world over nameless NPCs & stuff, only betraying Emperor (which I feel bad about as is). In this one, when you actively kill your Romanced companion as the first mark of the crimson reign, damn. Especially doesn't help if it's someone who was closed off, like for me it was Minthara, but works for Shadowheart, Astarion, etc. Especially cuz of other lines during the story, you helped them open up, to trust other people, and everything, and then at last betray them, as if a reminder to why it was a mistake for them to ever open up... Damn. Betrayal's a relatively short scene, but it's beautifully made.
Hope someone like Elminster or summat vaporizes my Durge in the future of this timeline to save the world, you'll be doing us all a great service, killing a monster like this, thanks.
Almost have the mind to delete the campaign now that it's done, but ig I'll keep it as a testament to my dark crimes lol.
Anyways yeah, what an ending. Cannot compile them here, but I highly recommend to at least look up the betrayal lines for the companions you care for. Might make you like them more.
Time to go Paladin or Life Cleric and pay my penance. Lathander or Ilmater sounds good.
When you go 'I smell a massacre. Let's begin' on Durge when Minthara is facing Ketheric
When you're fighting against 9 Elemental Sorcerors, apparently the only spells allowed to fly around are theirs.
9 Lv 5 Counterspells on a single bone chill is the funniest shit, it's not about efficiency, it's about sending a message
Edit: For the folks wondering the portraits, how else are you to tell "That's the thunder sorc, that's the psychic sorc, that's the lightning sorc, that's the poison sorc..." if the entire gng ain't egregiously dressed like a power rangers color blast ayy? :p
Getting straight to point,
-> The Selunite mason sold himself to Raphael for Yurgir to erase the entire Grymforge and Gauntlet
-> Wyll sold himself to Mizora to erase an entire cult while Tiamat's literal one head was looming out
So much firepower unleashed, so many dead, so much effort destroyed all because one (realtively) weak fellow sold their soul to a devil. Heck, Wyll can even break free eventually.
My point is, isn't it a little too unbalanced that one can get SO much firepower and output out of just one mortal soul? A mortal soul isn't even that much, it's pocket change for gods, considering how often they tend to forget claiming one after death from the... fugue plane, is it? Mortal souls, from what I've seen, are very expendable, so why is one soul able to trade for so much death? Like, if a whole circle of like, 10 or so Selunite clerics sold theirs to clear the gauntlet, I'd understand it, because have you seen how many bodies of justiciars are in the gauntlet? Just for one random nobody mason's soul.
Edit: Ah, seems I missed getting my idea across properly. I didn't mean it from the Devil's perspective, that 'Why is the devil making a bad deal' or anything of that nature. Devils probably don't care, it's free souls, and they probably don't give two shits about running the roads red on mortal lands for the smallest possible excuses. No sir, I'm not saying why the devils make such deals, I'm saying whatever is the power of balance, or like, whoever higher power up there is that handles balance & stuff, isn't Devils being able to just, do this much destruction over 1 mere soul a tad bit unbalanced? (NOT from the Devil's POV, as I failed to convey).
Something also tells me that Faerun should be a vastly different land if it is this easy for one mortal to bombard the world this much. As in, if this were a real simulation carried out, you'd have like, every fourth mortal who had a really bad day or let loose of his anger bringing in infernal legions or unlockGodModeCheat to basically make the material plane the newest 10th circle of hell. Seems a lot of easy power just lying around and we all have been irrational in anger at many points in our lives.
Didn't check the other endings in my original run to not murk its sanctity, but got curious when finishing again, and wow, I'm surprised just how many endings there are lol.
I thought it'd be just Kill the brain / Rule by Emperor / Rule Alone / Orpheus something
Didn't expect that even going the betrayal route has multiple endings from world domination to utter murder mania to what not, and with full properly made scenes for each of them. Not to mention Origin specific ones.
Really fun stuff!
That legendary action is hell wdf is that Finger of Death + Call of the Damned combo bro 😭
Thank god (not this god) I learned how to abuse Shadow Arts: Hide + Line of Sight to not get my ass beat by him for the Xth retry in a row. Myrkul definitely puts the fear of god in one's soul...
Holy shit lmao, idk whether to cry, laugh or craugh 😭
Started a new run, rushed past act 1 cuz I had done too many playthroughs on it lately, went to act 2 through mountain pass. Didnt touch the grove beyond talking to Zevlor once, didnt touch the camp, didnt touch ANYTHING except help Waukeen's rest, sleep a night away so the dragon leaves from the gith patrol, then sneak past it to mountain pass... only for Drider to smell me out in the Harper Ambush spot (there were NO harpers at that point, jus' good ol' me)
These mfs chased me through the entire outskirts of the shadow-cursed lands, past the measel ambush, past the tiefling slaughter point, all the way to last light inn where I thought I might get some semblance of support and help.
Drider chased all the way INTO Isobel's protection, the Jaheira cutscene didn't trigger, and as soon as I went a few steps past the gate, the ENTIRE inn became Hostile instantly.
Now I'm in the middle of the shadow curse, with Pre-Deva Marcus, Jaheira, Drider, bunch of fists, harpers, goblins, EVERYONE on my ass this is the most beautiful moment wtf helppp every second someone is becoming hostile 😭😭
P2, okay, played a bit more before deciding to post. Ran aside to the edge of the inn, to one of the side exists back into the shadow cursed lands, and the Cultists and Harpfists started duking it out themselves, ended up being a tense hiding session FAR from the edges while I got free XP assigned randomly from both harpers and absolutists...
Once Kar'niss died (By Marcus' hand, no less, those two were 1v1ing honestly), ran far enough (was already beyond Isobel's range), that they unaggroed. Then tried to enter back from side entrance, they caught me for Sneaking, sent me to Jaheira, and then she began her usual intro, where Marcus clutched by lying and vouching for us (No Tieflings you see...).
And now a dead Kar'niss is lying in middle of the camp, with a moonlantern that I can't pick up without being accused of stealing while the Pixie keeps crying 😅
Definitely one of the... uh experience of all time ...Gauntlet of Shar here I... come...?
Sure homie, keep dreaming. Bro is not satisfied with one dangerous woman, needs a round 2 😂
Going in blind, I thought interacting with a rune the game explicitly says is unstable, right after crashing in the middle of nowhere from a mindflayer ship was hardly the smartest thing to do for self-preservation lol.
Only on a second run did I interact with it to realize I had been missing out on who's pretty much my favorite companion in the game hah (First run was a Wizard/Sorc interested in Mystra to boot too ffs heh, would've been sooo inspired by Gale)
Another example would be thinking the Underdark and Mountain Pass are an either-or choice, since Halsin put it that way (I went even further and thought 'mountain pass' drops you directly in Shadow Lands). While the Underdark does mentally prepare you for the Shadow Cursed Lands, oh lords is the Mountain Pass beautiful when you reach it. Praise be to Lathander and his eternal sunset domain.
Or so many other moments in the game, it's fun always to discover so many things you miss out on, during a new run. Getting a new companian, another beautiful zone, extra areas like Ethel's Hag swamp which I had missed out etc, sometimes feels like whole DLCs sometimes.
Fun stuff