u/Appropriate_Sail3890

high-velocity proc-gen Wild West loot shooter. Prompted with Moonlake AI in the Godot engine. Meshes generated using meshy AI.

Some early wins: modular rifles, POV body, IK on left hand to gun grip, right click ADS, smallest bundle size possible (~50MB), persistent inventory (prompted setup for a postgres DB).

Trying to see how far I can go with the platform using the web feature alone, it's nice to have the infrastructure for a front-end and database taken care of.

Some roadmap features:

  • Points of interest - I have a three.js editor for making glb maps, I'll make these to create more interesting environments.
  • More Gun Types - pistols are next, modular again, Nano banana 2 is great at making gun part variants then toss them into meshy bulk img2mesh works great.
  • Gameplay Juice - lasso and kick are going to be big part of the core combat loop.
  • Horse Companion - He is blocky right now, make proper meshy horse and rig it, implement rpg horse companion mechanics to keep persistent progress on horse.
  • Core Loop - Maybe a hub to go to and from out on mission bounties in the proc-gen world. AI companions and radiant quests.
  • Graphics Fidelity - see what can be done to spruce up the graphics a bit, obviously not going to be AAA, but stylistically I can get a bit more out of it with some cheap wins.

Check it out here, I'll be working on it all month: https://app.moonlakeai.com/@RyanFitzpatrick/cd24a1f5-02e0-4dce-92d9-f9273c1a0b39

u/Appropriate_Sail3890 — 13 days ago