u/Appropriate_Hawk8488

The main thing that drives me crazy with kolo's charge is that he can either use it to A. cover insane amounts of ground, B. get to a place really fast, C. move you into an inadvantageous position or D. All of/a mix of the above. All that while doing a whole lot of damage. I think making it way easier to miss and more of a risk is better as the move CAN feel fair if the survivor actually feels the consequences for getting hit and the kolo also gets punished for missing. Also I think the damage and knockback on the wall bash should be nerfed/removed but that's a different thing.

What do you guys think? I think a max turn speed of like, ~180 degrees per second is fine. You can still hide from kolo but it's more secure since you just need to find a 90 degree angle

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u/Appropriate_Hawk8488 — 9 days ago