▲ 0 r/godot
Hi, i would like to know how to use those kind of textures to optimize the texture size for particles.
For example you have a 4 point star texture and only want to use a quarter to save space and have a better resolution.
(If possible, can it be in visual shader ? I don't understand code based shaders yet.)
u/Apart-Speech-9514 — 9 days ago