



(Oh boy, another "blood" class)
Um, so, hi, hello, so after a tedious attempt at making my initial concept for my character work as a subclass or reflavoured class failed, I finally settled and wrote it down as a full class.
The Blood Warrior is a frontline martial who uses their own hit points as a resource to sustain allies and stay in the fight. Instead of casting healing spells, they manipulate HP directly—dealing damage to heal themselves, then redistributing that HP to others.
They’re closest to a Paladin in role, but play very differently - unlike Paladin, this class is on the lower side of damage output, which limits its self-sustain capabilities, but they have more HP, and are designed to take a hit, not to block it with a shield or heavy armor.
I’ve been playtesting this concept in an ongoing campaign (currently level 4), and while some features look broken on paper, in practice the class feels tense and risky - you’re constantly balancing your own survival against your team’s. Truth be told, our DM is brutal, so I still don't know how strong this class is.
A few notes:
I made this class for myself, and that's why there are no subclasses and only 7 bloodcrafts. Instead of a subclass, Bloodcrafts fill that role as modular abilities. I just didn't see much point in creating stuff I won't use, at this moment, at least.
It’s my first full homebrew class, so expect mistakes, very bizarre decisions, and poor wordings, probably.
Any feedback is welcome but please be nice:)