
I’ve been working on a browser-based idle / incremental crime game concept for a bit now, and I’d genuinely like feedback from people who actually play PBBGs.
The idea is to make it feel more like an online empire dashboard than something you have to constantly grind.
You’d start as basically nobody in a city and build yourself up over time through systems like:
- Jobs that generate passive income
- Risk-based actions (crimes, opportunities, etc.)
- Reputation and progression paths
- Career specialisation (law, criminal, business, etc.)
- Long-term stat and economy growth
The core loop is meant to be idle-first:
log in → make a few meaningful decisions → collect progress → upgrade → leave → come back stronger later
I’m also really interested in pushing systems like:
- Player-owned businesses
- Hiring other players as employees
- Player interaction that adds depth without becoming toxic or punishing
One thing I’m trying to avoid is the usual heavy P2W direction — ideally it would lean more toward customisation/support rather than giving advantages.
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**Where I’d really like input:**
- What actually makes you stick with a PBBG long-term?
- What usually makes you quit?
- How would you want player interaction handled (economy, co-op, PvP, etc.)?
- What’s missing from most crime/mafia-style PBBGs right now?
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I’m currently building this out and learning as I go, and if anyone enjoys this kind of design and wants to throw ideas around or be part of shaping it early, I’m open to that too.
Mainly though, I just want honest feedback from people who know the genre.
Appreciate any thoughts 👍