u/Any-Environment-4865

I open-sourced Locus, an AI agent for Unity projects — what would you want it to automate?

Hey r/AIGameDev — a few friends and I open-sourced Locus, an AI agent for real Unity workflows — we’re already using it ourselves.

Repo: https://github.com/r1n7aro/Locus

The goal is to let an agent do useful work inside an existing Unity project: read C# scripts, understand scenes/prefabs/assets, inspect Play Mode runtime state, and propose changes you can review before applying.

Right now we’re working on:

- C# edits with normal diffs

- scene/prefab understanding

- semantic diffs for Unity YAML changes

- runtime state inspection during Play Mode

- project memory for design/context over time

Trying to make day-to-day Unity work less tedious — curious what would save you the most time if an AI agent could automate it?

Debugging? Wiring components? Setting up prefabs? Fixing broken references? Scene edits? Tests? Something else?

Feel free to try it out, leave feedback, or open an issue.

u/Any-Environment-4865 — 5 days ago