What Long-Form Game Design Writing Do People Recommend?
As I get further down the rabbit hole of developing the miniatures game I'm working on, I have begun to develop some nebulous thoughts on things that would at the very least benefit me from being able to take some time to apply some structure to. I am entertaining the development of an essay blog/dev blog on substack but am unsure of what subjects actually get read by anyone.
I am mainly interested in tabletop game design, but am open to the writing of any type of designer.