Augment discussion: Double Tap
So... We all know by now that Double Tap is quite busted, especially on champs that already want to go crit and on-hits. It's too easy to become broken with it.
My suggestion for a Double Tap rework:
Your attacks have a chance to apply on-hits an additional time, up to 50% crit;
lvl 2: 100%;
lvl 3: crit over 100% has a chance to apply on-hit an additional time - up to 200% crit.
this way you'd have to spend 2 levels for it to have the same power as lvl 1 now and for lvl 3 you'd need to have 200% crit chance to work which would require some investment.
Also I don't think it's inteded to oneshot plants so that'd need to get fixed too.
-
imo something should be done about Mystic Punch too, it's a bit too broken on most champs - especially with all the new on-hit synergy augments and the new Reverbation. It's a cool augment but breaks the game too often, perhaps revert it to the % reduction with a minimum of 0.5 like it was before? Was still top tier on some champions just not everyone.
All in all, I love the new arena. It's really good.
I'm intrigued to hear what you guys think