u/Andy-Shust

In UE 5.7.4, is there a way to get ray traced shadows from the actual displayed nanite mesh rather than the fallback mesh, without editing the asset and regenerating the fallback? I am using a Fab tree asset which is a skeletal mesh, and it look gorgeous, but the shadow is a bunch of triangles. The command 'r.RayTracing.Nanite.Mode 1' didn't help at all (doesn't seem to change anything).

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u/Andy-Shust — 8 days ago