What is the simplest 3D physics library that I can plug into my OpenGL project?
I wanted to add simple physics interactions to my project, but I cannot, for the life of me, figure out how to properly link any of the popular physics libraries to my Visual Studio/OpenGL project. I have been trying for a few hours now to get something/anything to work, and I am about to give up.
I don't need it to do much. Just basic collisions and simple shapes along a 3D plane.
With GLEW and SDL, I can just download the binaries, add the include folder, and reference the lib files. With every physics engine I have found (PhysX, Bullet, Jolt, ReactPhysics3D, Chrono), it seems as though I have to build it myself, scour the directories for the lib file I should be referencing, and then try to figure out what Visual Studio is looking for to resolve the LINK errors. I got close to getting Bullet to work, but I was runtime errors when following the example code that is provided on Github.
So I am asking: what is the simplest 3D physics library that I can plug into my project? Or there a more verbose guide for I can follow for adding physics to an OpenGL visual studio project?