For a while now, I’ve been developing a realistic 2D isometric simulation game set on a massive artificial island where police and security are completely privatized. But as you can imagine, developing such a massive free-market simulation as a solo developer is a marathon that will take years.
An idea recently came to mind: using the mechanics, map, and assets I’ve produced so far to release a mini-game/side project that I can finish in a short timeframe like 2-3 months. It would be independent of the main game but directly appeal to us Anarcho-Capitalists.
The Concept: Fractional Property Tokenization (Pure Contract Law, NOT Blockchain)
Today, because banks are "too big to fail" and states make citizens' lives miserable with endless regulations, these kinds of flexible property contracts cannot be applied in practice. But what if there were no state barriers?
I want to offer players the following freedom in the game:
- What if you could buy a trillionth of a property and instantly start earning rental income?
- Moreover, the property doesn't even need to be occupied by a traditional tenant. If a resident homeowner needs cash and sells 1% of their house to you, they essentially become a tenant for that 1% of their own home. The amount they pay is strictly the contract value accepted by the free market.
- No paying interest to banks, no getting tangled in regulations. With your savings, you could buy tiny shares in hundreds of different houses, eventually trade all those shares for one whole house, OR use the rental income you earn to live as a tenant in any property you desire.
- You can choose to experience trying to acquire your first property as an average individual in this free market, or you can build your own real estate empire and dominate the market.
Do you think I should put the main game on hold for 2-3 months to bring you this side project based entirely on this property market and voluntary contract dynamics? What are your thoughts on this mechanic?