I’m getting back into Unity after some time away and trying to figure out what a solid modern setup looks like, especially when integrating AI into the workflow (mainly as a solo dev, optimizing for speed).
A few questions for those already working this way:
- Are you using AI to help build scenes in Unity? If so, where does it actually save time vs. get in the way?
2.What AI tools are part of your day-to-day workflow (code, level design, debugging, etc.)?
What are you using for generating 2D assets (sprites, UI)? Any tools that are actually production-usable?
How are you giving AI enough project context to be useful without constantly hitting token limits?
If you can share your actual setup or workflow, that would be super helpful.