
What do you think of my ideas about Carl's buffies?!!
Carl' gadget buffies
1st gadget buffie
First of all you can now aim your gadget and you can control where you can stop just like Moe's supper.
When buffied, carl's pickaxe destroy walls while using the gadget
Gadget duration must be longer ig since it will provide some very good value.
2nd gadget buffie
The pickaxe moves 20% much faster while burning the area which can make it easier to hit enemies with the gadget.
Carl's star buffies
1st star buffie
First, supercell needs to fix the issue with this star power to make it work providing 10% more speed for the pickaxe .
My idea here is when buffied, and when carl throw the pickaxe, the time between throwing and receiving it, Carl will gain a 15% movement speed in this amount of time which will help him get out from the pressure more easily when he's out of his pickaxe .
2nd star buffie
Carl's super now provides shield and he can no longer stopped by knockbacks (just knockbacks not stuns to not make it op).
Carl's hyper buffie:
Here's my idea, when buffied carl's main attack can be receivebale, I will break it down to understand, when carl uses his main attack, he must wait until his pickaxe return to him which can make Carl weak in close range fights(unless you're close to walls), now instead of waiting the pickaxe, you can click again on the main attack to make the pickaxe return even if he didn't reach the maximum range.(Just like lumi's main attack)
And since it's going to be a bit overpowered especially with the first star power, I think the return damage should be nerfed but 50% or more.
What do you think guys?