Starfield on Xbox Ally X: My final settings
Maybe helps someone (giving advice Post flair)...
It took me 3-5 days to setup mostly correct, and here are my final settings for Starfield, achieving 30-35 FPS average in a play session, 50 in small areas and dips to 25 on v.busy planets.
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Outside Starfield:
Armory Crate SE > Performance > GPU Settings > "Optimize All" & also increase RAM->VRAM allocation (i.e. RAM used by GPU) to 10GB from the default of 8 (Note: Xbox Ally X has 24GB RAM total)
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In Starfield in-game graphics settings:
- 1080p res display
- borderless ON
- dynamic res OFF (otherwise auto drops to 50% blurry in busy areas looks bad)
- FSR3 from 65% internal (50% too blurry as expected)
- mostly Medium on things (High gives too low FPS):
- but shadow qual Low
- and grass qual Low
- VSync ON
- Aniso filtering 16x MAX (V.IMPORTANT FOR EDGES NICE LOW ARTEFACTS)
- All layers Aniso ON too
- frame gen OFF OFF OFF! (on give terrible artefacts on vehicle wheels and other fast moving things and high input lag)
- upscaling sharpening 70% default (I think 100% gives edges too sharpened artefacts, maybe)
- variable rate shading VRS ON
- and film grain 0
- and increase brightness + a bit
BONUS FIND: at 1080p res the Starfield menus/maps are MUCH SMOOTHER than Series X trying to do 4K menus/maps (maybe the menus/maps can't use upscaling tricks? etc.)
BONUS FIND: Lesser stuttering overall on PC build version compared to Series X play, GREAT!
Best to you all.