u/Altruistic-Cry4591

So I'm currently making a personal project about a perfume brand, and I've ran into this problem once again where I think the glass material is off.

It's not realistic and it's clearly obvious, it looks like plastic. I don't know if I'm just overthinking, but I think I cannot understand how glass works in Blender, even when I use materials online, I can never get it right, especially for perfumes where there another "object " (liquid) inside.

I've tried adding Transparent Shader Node, changed Light paths settings, tried different materials, adding HDRIs, adding Solidify modifier..., And while you could argue that my lighting is bad too, no matter what I do the glass isn't the same like the one on the references.

Maybe the modeling isn't perfect too, but I'd be thankful for any help or comments

https://preview.redd.it/rjkqjlo3liyg1.png?width=1920&format=png&auto=webp&s=dc108ddf0636f4617743afb7e6e4c2ea79b9a958

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u/Altruistic-Cry4591 — 14 days ago