
Atlas Bowling Match quality data report
I collected and analyzed detailed records from all 428 matches I played across the 6 Atlas Bowling events held between April 6 and May 11, 2026(JST).
During this period, I played 428 matches with a record of 333 wins and 95 losses, resulting in a 77.8% win rate.
However, 54 of those 95 losses (56.8%) were recorded due to factors unrelated to my actual gameplay mistakes, including 6th throw no count issues and connection delay losses.
Out of 428 matches played:
- 58 matches had “6th throw no count” issues
- 34 matches ended due to connection delay losses
- Combined critical issue rate: 21.5%
- 54 losses were directly related to these issues
- Infinite matchmaking occurred 35 times
The “6th throw no count” issue also occurs frequently regardless of internet connection quality or network stability.
On Apr 25 and May 11, over 30% of matches were affected by either no-count or connection-delay problems — nearly 1 in every 3 matches.
This is no longer just “occasional lag”.
I believe these results clearly demonstrate that the competitive integrity of Atlas Bowling is being significantly compromised.
This data and report have already been submitted to Atlas Earth support.