u/Alive-Artist-2321

Axle's ult is poorly designed

The current ult heavily favors three stacks in a game where duo/solo queue is not an option unlike most other competitive games. I dont mind three stacks leveraging unfair mechanics if its skill expressive through "<3 THE POWER :3 OF TEAMWORK :D", but Maggie ball>drill> 2 axle ults> axle tac on flank is completely brainless and incredibly effective vs non three stack teams. I dont want goats meta, but I also dont want three stacks running through the entire lobby in diamond. The recon class is non-existent besides valk, because the meta has devolved into burst reset and burst aggro. Am I having fun with the new season? yes, but I just wish the design team would have thought through axles ult a bit more. Rn this is just a flash back to prime horizon. I understand the parallel design-wise between a headstrong legend that goes deep into enemies lines and a suicide drone, but personally I would have preferred if the character just went all in on the movement freak fantasy. Give her infinite gradually accelrating skating (given she doesnt run into something) with higher turn rate for 30 seconds and wall riding since the community has been vocal about wanting it for the past 7 YEARS and we have had events in the past that feature wall riding. That would have been leagues more interesting than this accessible ult design that has a shallow game play loop. Side note: bang smoke and Wattson pylon being completely ineffective vs the electrical drone that searches for enemies is dumb, the tac should be much louder radius wise, and clutch 1v1s being resolved with a drone regardless of axle's hp is lame.

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u/Alive-Artist-2321 — 4 days ago