Designing a trivia game with a trophy-steal mechanic. How would you make it work IRL?”
I’m designing a light party trivia game for 8 people. The mechanic: questions go around the circle sequentially. A correct answer lets you claim a trophy token from the center, or steal one from any player. Multiple tokens in play.
I like the idea but I’m not sure how to make it feel clean in practice, specifically around how many tokens to have in play, how to handle endgame, and whether the steal mechanic has any interesting tension or just feels chaotic.
The objective is also still unclear to me, I’m thinking holding 2 tokens is an insta win, or time it otherwise.
Does this mechanic have a name? Are there existing games that do something like this that I can learn from?