
I'm a solo dev building a 1400s naval trading game inspired by Patrician 3. What do you think of this combat UI? it's clear or chaotic?
Hi everyone,
I am working on the combat interface for my Mediterranean strategy and trading game, which is inspired by Patrician 3 and Port Royale.
I want the game to look like it was made a long time ago, so I am using old metal, wood, and carved buttons to give it a 15th-century lithograph feel. The thing is, my game is played from a top-down perspective, so I do not want the combat interface to be too heavy or distracting.
There are a couple of things that I'm not sure about right now.
-is the green color I used for the Speed and Knots text too modern for my Mediterranean historical strategy and trading game?
-Can people read the action buttons when they are not active and are darker?
I would really like it if you could give me your opinion about the layout the materials I used and the overall feel of my Mediterranean historical strategy and trading game.
Thank you for taking the time to look at my game.
Disclaimer for subreddit rules: I'am a solo programmer with zero art budget in that phase of project, I use intelligence to make basic textures and icons and rework them on PS to make the litografy style. No AI code or runtime generation is used.
thanks