



Gonna make more videos later fr fr
Welcome to the Game and its sequel. He didn’t have the capability to do it back then since he deemed it impossible but now, looking back, he can definitely do this. Keep in mind this is the same man who beat Amanda the Adventurer 2 and lost his mind as well in the process, all in one sitting.
Arthur’s Nightmare and Eggs for Bart. He just needed to beat that last level for the former and there were more levels with lore for the latter.
Minecraft. He had enough stuff iirc to get to the Nether and the End, I don’t think he had any idea on how to get there at the time though. Although based on how he played that game back then, it would take him 5 or 6 more videos until he finally beats it.
The Momo game. All bro had to do was wait, there’s nothing that implies that the threat is gone, just police sirens.
Saiko no Sutoka. Still baffles me to this day since I also don’t know how it’s possible to beat that game.
IT’S OPENING NIGHT, AND STEWIE DROPPED 31 HOLY MOLY!!! ADD 10 REBOUNDS TO THAT AND 3 BLOCKS! Nice effort for D Miller’s 16-3 and 2 steals.
CLOSEST GAME OF THE NIGHT GOES TO MYSTICS, THANKS TO SHAKIRA AUSTIN’S CLUTCH FREE THROWS!!! OVERALL, A GREAT 18-11 PERFORMANCE, SHOUTOUT TO CITRON’S 26! Great effort for Mabrey’s 27-7-2.
VALKYRIES WIN AGAINST SEATTLE, JANELLE DROPPED 20!!! SHOUTOUT TO BURTON’S 16 and 6 ASSISTS! Good effort for Malonga’s 21-8.
W/L
Liberty - 100%
Mystics - 100%
Valkyries - 100%
Sun - 0%
Tempo - 0%
Storm - 0%
sorry if the post was bad, it’s only my first day out here cuh
Year 1: All-Star
Year 2: 2.6 PF
Year 3: 0.8 BLK
Year 4: 1.7 DRB
Year 5: Averaged double digits in points
Year 6: .476 eFG%
Year 7: Started in 22 games
Year 8: Top 3 in MIP voting
Year 9: All-WNBA
Year 10: Not All-Star
Year 11: 1.7 STL
Year 12: Averaged below 12.0 PPG
Year 13: 2.7 TOV
Year 14: 0.6 3PM
Year 15: 5.3 AST
EASY MODE!!! #1:
Year 1: Started as SG in 19 games
Year 2: 0.6 BLK
Year 3: 80.7% FT
Year 4: 2.8 TOV
Year 5: 15.2 MP
Year 6: 1.0 ORB
Year 7: 2.7 PF
Year 8: Got a DPOY voting
Year 9: 8.2 TRB
Year 10: Didn’t average below 20 PPG
Year 11: 3.2 3PM
Year 12: Not an All-Star
Year 13: Didn’t average above 24 PPG
Year 14: 3.5 AST
Year 15: Fourth team
Year 16: Down 0-1
#1: Fireflies
It’s a great song to start off the day. The song starts mellow until it makes me feel like I’m floating.
#2: Welcome to the Black Parade
This enables me to feel all the feelings and make sure that I’m really awake and not in a dream.
#3: Down
I’m a hopeless romantic, what can I say?
#4: Hey Ya!
Feeling like bumping my head in the morning despite this song’s message.
#5: Wild Ones
IT’S PARTY TIME AND FLO RIDA NEVER FOLDS WHEN IT COMES TO THAT
#6: Forever
This song had me feeling what it really feels to be with my to-be girlfriend FOREVER.
#7: Shut Up and Dance
Hopeless romantic feels fully activated.
#8: Good Feeling
PARTY AGAINNNNN
#9: Symphony
Zara Larsson never disappoints.
#10: Am I Wrong
One of the most underrated one hit wonders, I hate that I have never met anyone who has heard of this song before.
Stay tuned for Part 2!
DISCLAIMER: This is just a game idea/concept, not promoting or anything here since I’m just sharing ideas based on horror games’ playthroughs that I’ve watched, specifically that of CxK’s.
I made a post hours ago about Chapter 1: The Beach.
Three goonheads.
Now? Five.
And it’s totally different.
Maddie won’t return, Mychael won’t as well, and the other one too (I forgot but his name started with a K).
Because the goonheads are different for every person. And yes, we’re an entirely different person as we have no relation to the first survivor at all, but in the beginning, we’ll watch the news about it.
So after heading to the campus getting ready for your last day of school, everything suddenly goes dark. And everyone is suddenly gone.
Now this isn’t like the first time. This is somehow different. And you can’t, for some reason, turn on the lights.
Luckily, you have a flashlight in your person. And you use it to find the gate key. The problem is, the campus is so big, the gate key could be anywhere.
Unless you find a medium-sized robot named COLTON. Spawned randomly as well. If you do find COLTON, it will tell you the current location of the gate key since the gate key is basically attached to a set of keys in a key ring that has a COLTON tag, which is why COLTON would be able to locate it.
Finding the gate key without COLTON would be massively impressive. Or lucky, depending if it spawned near you or not.
So that seems simple, right?
Well, yeah, until you hear about the 5 goonheads.
First is Teylor. Her cue is a doorbell, so if you see her, she will hold up a sign.
If the sign says, “Green”, stay on grass for 1 minute.
If the sign says, “Concrete”, stay on anything but grass for 1 minute.
Second is Simon. His cue is not by sound, but by background. If the screen becomes yellow, that means he has appeared. If it goes green, you can move. If it goes red, you can’t move. At all. You can’t even look around.
Third is Fred.
Before I talk about him, there’s one thing I have to be straight with y’all about. You can find the gate key anywhere in the campus, but you can only find COLTON in the building.
Fred only appears in the building. His cue is that, sparkly sound effect, or smth, but yeah that’s his cue. If you see him, IMMEDIATELY TURN THE LIGHTS OFF. You keep it on for 5 seconds, you get bodied.
Fourth is Leona. Her cue is a dolphin sound. If she appears, IMMEDIATELY chase her and tag her and she will disappear. Because if she does disappear and you haven’t tagged her, she’ll then kill you.
And the last but definitely not the least, Brandon. Now, this one is a real pain in the buttcheeks.
His cue is when the campus alarms go off. Yes, this also applies outside since there are megaphones posted everywhere, but not too much, just enough to hear it wherever you are.
And if that happens, RUN ALL THE WAY TO THE PRINCIPAL’S OFFICE. Which is in the third floor of the campus building. If he gets to you before you get there, you’re dead.
Now, you’re probably wondering, what about the hours and that stuff?
Oh, no, there’s no hours here.
Just one run. Time doesn’t really move here, it stays at night.
And every single goonhead is active.
Not so simple now, huh?
Title:
Anomalia Chapter 1: The Beach
In this game, it’s basically inspired by Emily Wants to Play.
So you’re a lifeguard on a night shift as well and you are tasked to memorize the small beach for 10 minutes, and after 10 minutes have gone by, things go dark for a while as people start going home and back on sunset, as you start on 6PM.
Hour 1: 6PM-7PM
Find the anomaly.
Hour 2: 7PM-8PM
Find 2 anomalies.
Hour 3: 8PM-9PM
Find 3 anomalies.
Hour 4: 9PM-10PM
Maddie is alive. Find 2 anomalies.
Hour 5: 10PM-11PM
Maddie is alive. Find 3 anomalies.
Hour 6: 11PM-12AM
Maddie is alive. Find 5 anomalies.
Hour 7: 12AM-1AM
Mychael is alive. Find 3 anomalies.
Hour 8: 1AM-2AM
Mychael is alive. Find 5 anomalies.
Hour 9: 2AM-3AM
Mychael is alive. Find 7 anomalies.
Hour 10: 3AM-4AM
Maddie and Mychael are alive. Find 7 anomalies.
Hour 11: 4AM-5AM
Kercook is alive. Find 9 anomalies.
Hour 12: 5AM-6AM
Everyone is alive. Find 12 anomalies.
In real time, each hour runs through in 5 minutes.
Basically, anomalies are found through if you see something suspicious, like the iced tea that is colored purple, or the water being red, or the slippers that are levitating.
HOW TO SURVIVE THESE THREE GOONHEADS:
You can tell by the audio cues as well.
Maddie’s cue is a music box playing a lullaby. If you see her, turn your flashlight on and towards her for 20 seconds.
Mychael’s cue is an evil laugh. If you see him, jump. To elaborate further, Mychael has only one hand and if he holds up one finger, jump once. Two fingers, jump twice. Five, five times. You get it? Great. Then he’ll disappear for a while.
And then there’s Kercook. If he shows up, you have a 5-second window since in that span, he will weirdly twist his face around and then start chasing you. So the moment you hear his cue that is a trumpet fanfare sound, RUN ALL THE WAY BACK to your LIFEGUARD TOWER, which is in the center of the land of the beach.
So that’s already given for you guys who are viewing this that if you want to have better chances of surviving, stay around the center.
So you’re probably wondering, with all those three combined, how is Night 12 possible to beat?
Well, here’s what you can do.
You can light Maddie for 20 seconds but you can move away while doing so and hopefully that when you’re moving, you get closer to the center. You can jump while running, so you can easily bypass Mychael’s shit. So when the time comes that you hear the fanfare, you have more than enough time to head back to the tower. So when you’re in the tower, he will run to the tower and just knock on your door before disappearing.
Also, if you think staying in the tower is strategic, then you’re already wrong. That’s where you realize that the game is kinda tough to beat. Because if you stay in the tower and either Maddie or Mychael appear, you have to do those things on the ground.
To make this easier for you, though, just immediately head down from the tower, start flashing the light then head back up.
Same for Mychael. If he holds up 5, and you’re on the ground and you jump only once while on it, you can do the other 4 on the territory of the tower.
What makes this game truly hard to beat is that there’s a low but not zero chance where all three would appear. So that’s why staying in front of the center of the beach is the best strategy you have.
But this is just Chapter 1, the easiest out of all of them.
Because in Chapter 2?
Well, let’s just say you’re dealing with 5 goonheads, not 3. And it’s a bigger location.
Eto for me:
- coryxkenshin
- smosh
- mrbeast
- dream
- henry belcaster
- richlev
- sambucha
- zack d films
- jacksepticeye
- matt and justus
- content machine
- michelle khare/markiplier