u/Agreeable_Bet1616
Bug report number 1. Status:unpatchable.
Testing target:bug that warps my server side character to where I was on my client side
Nickname:warp
Findings:
when I move around on my client side device,my server side character tries to follow,however if my client side character is too far away from my server side character (I'm unsure of the required distance in between) it just teleports my server side character to where I am on my client side.(which has the bonus of tracking me down as a exe is nigh impossible,there is like 4 dots on your screen when you use indicator,and since it know shortcuts and paths that seemingly only i knew of,i could be any one of those survivors).This only works if I'm not interrupted on the server side,however.And by interruptions i mean stuff like 2011x's charge,or fleetways life drain,or kolossos's charge,or kolossos's grab basicly anything that can move me by something other than my client,if that happens I'm grabbed like useal and my client self gets teleported to where the exe's ability would place me at.
Things of note:
-the devs know of this yet they are unable to stop this as banning a player for just lagging is not good for their public looks,they seem to settle with just monitoring me and patching my shortcuts one by one,heavily nerfing the bugs potential application.
-this bug is heavily reliant on a bad ping which might complicate some scenarios alongside making it nigh impossible for most of the playerbase to utilize (hence why I'm making this post in the first place),at least in their current playsyle of reacting and juking instead of predicting and parkour.
Signing off:Ancientwither_the1st.
They need to extend metals destructive charge smh
(The video is in 2x speed)
I started recording after I realized it was just the 2 of us,there was no music and the exe chance board was configured in a way that would fit 3 people even though there was only the 2 of us.
Wth type of arg did I walk into dawg.