u/Aggravating-Past8722

▲ 7 r/UnrealEngine5+1 crossposts

A production-ready third person camera system for Unreal Engine, built to replicate modern AAA camera behavior without using a SpringArm.

Pivot-based setup with full runtime control, including framing, rotation, focus, spline camera, animations, shakes, collision, dithering, and data-driven presets.

Since the last post, a full trailer and a playable demo are now available.

Trailer:
https://www.youtube.com/watch?v=4aoVt5KY3SU

Playable Demo:
https://ploxtoolsdeveloper.github.io/PloxTools.github.io/plugins_pc/camera/playable_demo/

Key systems:

  • Framing - pivot-based distance, height, offsets, shoulder switching, FOV offset
  • Rotation - lag, follow, vertical support, soft constraints, overrides
  • Movement Anticipation - direction-based camera offset
  • Focus - target actor/component/socket/location with hard/soft lock, overrides, auto clear, and event callbacks
  • Spline Camera - cinematic spline-based camera system with timed and tethered modes, smooth transitions, and player tracking
  • Animations - additive camera animations with runtime control
  • Shakes - simple, idle, and movement-based camera shake with blending
  • Speed / Pitch Effects - FOV and distance modifiers
  • Collision & Visibility - smooth collision, predictive avoidance, ignore filters
  • Dithering - smooth fade for obstructing objects and optional owner dithering
  • Runtime Control - full Blueprint and C++ control
  • Data Assets - reusable presets with smooth transitions

Works immediately after adding the component to your character.

Fab Store Page:
https://www.fab.com/listings/6ee15746-c777-4c81-8a4f-0ee795fbcdaa

Documentation:
https://ploxtoolsdeveloper.github.io/PloxTools.github.io/plugins_pc/camera/overview/

u/Aggravating-Past8722 — 8 days ago