u/Aggravating-Echo-694

  1. Allow normal punches when in flurry mode via the melee button.(You get 30% damage reduction and you can immediately start reducing the cooldown for you next block if you want)
  2. Reduce the cooldown of the kick to 9 seconds (same as magik uppercut).
  3. The second part of his kick has a 4m cylindrical damage radius (It only does frontal damage at the moment)
  4. Get 10% damage boost in flurry state and reduce %dmg from 3.1% to 2.7% to compensate. (Kick and normal punches will hit slightly harder)
  5. Block activates instantly.
  6. Increase flurry mode base damage from 8 to10 per hit. This adds extra 14 dmg/s for ever hero (This is what I'm afraid to ask as it might make him problematic and ppl will start complaining).
  7. Decrease ult start up animation time.

Does the ultimate need any other tweaks??

Edit: I did the flurry damage numbers if point 4 and 6 are implemented.

For 250 HP: 110.25 dmg/s ----> 128.97 dmg/s.
For 275 HP: 115.67 dmg/s ----> 134.16 dmg/s.
For 850 HP: 240.45 dmg/s ----> 253.71 dmg/s.

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u/Aggravating-Echo-694 — 9 days ago