
First attempt at a geological relief map of the Philippines.
Workflow: QGIS 3.44 to Blender 5.1.1.0
Used a DEM and lithology layers, then rendered as a shaded surface.
Main issues I’m running into
- colors from the geological legend start blending at this scale
- not sure if my vertical exaggeration is too aggressive
- lighting direction affects how “real” the terrain looks
Would appreciate any critique, especially on improving readability in 3D outputs.
u/Aggravating-Ad1402 — 15 days ago