My chief talent is writing and brainstorming. something I've always loved that is unique to video games is their ability to immerse the player within a narrative because it allows you to connect with characters and a story in a way that non-interactive media doesn't.
Games have to interweave story components and gameplay though. There has to be a plot reason for the gameplay loop to exist. I'm struggling to translate my ideas into a format where this makes sense. For example, Joe everyman stumbles on a chance at fortune and embarks on a journey across the galaxy to deliver a mysterious macguffin, pursued against all odds by all manner of thugs and villains, and making strange alliances along the way. Fairly typical sci-fi adventure right? If I want this to be an RPG, how does this translate into constant battles with oversize space rats and helping random shmucks out with their sidequests?
I've been able to find countless rubrics and templates for films, comic books, novels, ect and as many for the design stages of video games. I have not be able to find any resources on specifically telling a video game story.