u/Aeyusel

Image 1 — True Chara (UT) vs Betty Noire (GT) (All Forms). Who would win in a Death Match?
Image 2 — True Chara (UT) vs Betty Noire (GT) (All Forms). Who would win in a Death Match?

True Chara (UT) vs Betty Noire (GT) (All Forms). Who would win in a Death Match?

I think this is pretty much self explanatory. But lemme know whatcha guys think.

u/Aeyusel — 1 day ago

Sans cosplayers gonna have a field day if this ever get accessible to Players.

u/Aeyusel — 1 day ago

This might be too complicated to be added but Frick it we ball.

Introducing "Engineer", inspired by FNAF: Security Breach. This survivor is more like a defensive strategist. With these abilities and a passive:

PASSIVE

"Scraps Detector" — Highlighted scraps spawns randomly in the map when there's an engineer present. A single workstation also spawns randomly around the map. (Only Engineers can see scraps highlights.)

ABILITIES

"Forcefield" — Upon activating, gain a hologram barrier that gives 50 Overheal/Armor for 10 seconds. (Cannot be cancelled, Breakable)

"Suit Making" — Upon collecting 10 scraps, the engineer can build their own animatronic suit at the workstation with a significant 90s duration. (A progress bar is shown during the process.) The process is cancel-able, the progress stays but lose 10% of its bar. Killers can hit the workstation, reducing its bar by 50% per hit. But they can only hit it twice and never again.

"Suit Up" — This is the second ability "Suit Making" after the process. The engineer can then enter the suit's hatch and control the animatronic. The

animatronic suit has 120 HP and 1:00 round-time battery. Suiting up into the animatronic grants you these two temporary abilities.

ABILITIES (SUIT)

"Heavy Punch" — 1s wind-up, applying 4s stun on landing the hit. However, you'll lose 50 HP (Suit) upon landing it. (35s Cooldown)

"Charge" — 1.5s wind-up, then charge at the killer with 24 run speed. Hitting the charge pushes the killer as you continue charging (The killer's stunned during this move.). Pushing the killer gradually decreases the suit's HP. (5HP/s). (Note: Charging also decreases your suit's stamina. Like how Springtrap do.)

SUIT'S STATUS

Walkspeed: 14

Stamina: 50

Runspeed: 20

Health: 120

Battery: 1:00

When the suit's HP reaches zero, it'll immediately launch the engineer out of it's hatch before collapsing with it's parts scattered. Same when it's battery runs out, but it'll just be standing up before despawning. The engineer loses 60% of their stamina upon getting launched out.

Once this happened, the second ability of engineer is permanently locked.

Note: If there's more engineer in the round. The suit's Max HP and Battery is reduced by 15% per engineer.

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u/Aeyusel — 10 days ago

For those who doesn't know, "Charge Def" prevents 50% of incoming dmg for the cost of 3 SP and lasts for 3 turns.

While "Def+" only prevents 1 dmg but is a passive. And costs 4 BPs.

u/Aeyusel — 14 days ago