u/Aelixiri

▲ 7 r/TingyunShrine+2 crossposts

A Novaflare Marathon (Part 4): Phantylia Be Warned, for Fugue is Coming for You (Fanmade)

Keywords of Robin’s Novaflare:
Uncontested Second Half of Break’s Support, Fiercer and Brighter Inner Fire, Delicate but Reinforced Neck, Anti-Phantylia

Basic ATK: Radiant Streak
Deals Fire DMG equal to 100% of Fugue's ATK to one designated enemy.

Basic ATK (Enhanced): Fiery Caress
Deals Fire DMG equal to 100% of Fugue's ATK to one designated enemy and Fire DMG equal to 50% of Fugue's ATK to adjacent targets.

Skill: Virtue Beckons Bliss
Grants one designated ally "Foxian Prayer". Enters the "Torrid Scorch" state, lasting for 3 turn(s). The duration reduces by 1 at the start of Fugue's every turn. "Foxian Prayer" only takes effect on the most recent target of Fugue's Skill.
The ally target with "Foxian Prayer" increases their Weakness Break Efficiency by 25% and Break Effect by 42% and can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to 50% of the original Toughness Reduction value. This cannot stack with other Toughness Reduction effects that also ignore Weakness Type.
While in the "Torrid Scorch" state, Fugue enhances her Basic ATK. Every time an ally target with "Foxian Prayer" attacks, Fugue has a 100% base chance to reduce the attacked enemy target's DEF by 22%, lasting for 2 turn(s).

Explanation: Besides providing a Break Effect buff, which has been increased, "Foxian Prayer" also provides a Weakness Break Efficiency buff. Furthermore, the Def reduce has also been increased. 

Ultimate: Solar Splendor Shines Upon All
Deals Fire DMG equal to 200% of Fugue's ATK to all enemies, with a 100% base chance of inflicting the same DEF Reduction state as that applied by Fugue's Skill. This attack ignores Weakness Type to reduce all enemies' Toughness and, when breaking Weakness, triggers the Fire Weakness Break effect.

Explanation: Besides doing a Weakness Type ignore, Fugue’s Ultimate does a ‘Black Swan’ wherein it can inflict her Skill’s DEF reduce. 

Talent: Fortune Follows Where Virtue Spreads
While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to 50% of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can be further reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again.
While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of 120% Super Break DMG.

Explanation: The "Cloudflame Luster" and the Talent’s Super Break multiplier got an increase. The Super Break multiplier that Fugue offers is still 40% lower than Harmony MC’s at full potential. However, hers is unconditional, whereas HMC needs a consistent Ult uptime and 1 enemy for their huge Super Break multiplier. 

Technique: Percipient Shine
After using Technique, inflicts Daze on enemies within a certain area, lasting for 10 second(s). While Dazed, enemies will not actively attack ally targets.
After entering battle via actively attacking Dazed enemies, Fugue's action advances by 40%, with a 100% base chance to inflict each enemy target with the same DEF Reduction state as that applied by Fugue's Skill, lasting for 2 turn(s), and enemies have a 100% fixed chance of having their actions delayed by 15%. 

Explanation: Besides an action advance for Fugue and enemies being inflicted with the Skill’s DEF reduce, the Technique is able to delay the actions of enemies. 

Major Traces:
= A2: Verdantia Renaissance
Increases this unit's Break Effect by 48%. After using Skill for the first time, immediately recovers 1 Skill Point(s). Afterwards, when an ally target with "Foxian Prayer" breaks an enemy target’s "Cloudflame Luster," 1 Skill Point(s) will be recovered. This effect can only trigger once per attack of the ally target with "Foxian Prayer" and can trigger up to 4 time(s). This trigger count resets every time Fugue uses Ultimate. 

Explanation: Fugue’s personal Break Effect buff is increased, and the SP recovery she does, which is a ‘one-time only utility effect,’ is continued by her ally via "Foxian Prayer." Even if the ally with "Foxian Prayer" breaks several "Cloudflame Luster," only 1 SP will be recovered, and that is because it is per attack. So, the ally with "Foxian Prayer" must consecutively attack for them to recover 2 or more SPs. This is if the team urgently needs SPs. 

= A4: Sylvan Enigma
After ally targets break weakness, additionally delays the action of the enemy target by 20%. If her Break Effect is 260% or higher, with a 100% fixed chance, Fugue’s Ultimate will be able to delay the actions of enemies by 10%.

Explanation: A slight increase to this major trace’s enemy action delay. It also allows Fugue’s Ultimate to, outright, delay the enemies.

= A6: Phecda Primordia
When an enemy target's Weakness gets broken, increases teammates' (i.e., excluding this unit) Break Effect by 10%. If Fugue's Break Effect is 260% or higher, the Weakness Break Efficiency of her Ultimate is increased by 25%, and the Break Effect increase is boosted by an additional 12%, lasting for 2 turn(s). This effect can stack up to 2 time(s).

Explanation: The teamwide Break Effect buff gets an increase, and with this major trace, Fugue’s Ultimate gets a Weakness Break Efficiency buff.

Minor Traces (total):
Break Effect +24%, Speed +14, HP +10%

Eidolons:
= E1: Earthbound I Was, Cloudward I Be
Ally target with "Foxian Prayer" increases their Weakness Break Efficiency and Break DMG dealt by 25% and 24%, respectively.

Explanation: Since the ally target with "Foxian Prayer" already has a starting Weakness Break Efficiency buff, it is just further increased by E1. As a compensation for splitting the ‘OG’ Weakness Break Efficiency buff of the former E1, I added the Break DMG buff of the former E4 while slightly increasing it. 

= E2: Beatitude Dawns for the Worthy
When an enemy target's Weakness gets broken, Fugue regenerates 4 Energy. After using Ultimate, advances the action of all allies by 24%. The Ultimate’s delaying of enemy action is increased by 10%. Furthermore, her Ultimate’s Weakness Break Efficiency is increased by 25%. 

Explanation: More Energy for Fugue results in more usage of the Ultimate that ignores Weakness Types, inflicts the Skill's DEF reduce, and, better, enemy action delay. Furthermore, Fugue’s Ultimate’s Weakness Break Efficiency buff is increased. 

= E4: Bereft of Form, Which Name to Bear
Ally target with "Foxian Prayer" will inherit 50% of Fugue’s Weakness Break Efficiency. The inheritance is up to 75% Weakness Break Efficiency. 

Explanation: If a hypothetical team that she supports has The Dahlia and Ruan Mei, Fugue will get 100% Weakness Break Efficiency. 50% of this Weakness Break Efficiency of Fugue will be inherited by the ally with "Foxian Prayer." In other words, they get a 50% Weakness Break Efficiency buff. Lastly, I did not forget to set a limit for this ‘inheritance mechanic.’

= E6: Clairvoyance of Boom and Doom
Increases Fugue's Weakness Break Efficiency by 50%. While Fugue is in the "Torrid Scorch" state, "Foxian Prayer" takes effect on all allies. Furthermore, the Talent’s Super Break multiplier is increased by 20%. 

Explanation: Everything that the former E6 provides remained the same. It is just that the Talent’s Super Break multiplier is further increased. 

Ending Thoughts and Conclusion: 
Honestly, there is simply 1 reason why I gave Fugue a Novaflare, and that is ‘righteous wrath’ toward ‘one-time-only effect(s)’ that is/are imposed on a limited unit. I can understand if this kind of effect were imposed on the MC, a 4-star, or a standard, but on a limited unit? Nuh-uh! So, as I try to make the one-time-only SP recovery part of Fugue’s kit remain in continuation, my thought process reached the thought that Fugue enabling Weakness Type ignore is powerful, but it is also incomplete, for it has to rely on a unit that provides a Weakness Break Efficiency buff. Furthermore, Fugue’s Ultimate is doing a ‘sit still, look pretty,’ like it only ignores Weakness Types, no further utility/utilities at all, and needs to be charged up again. So, in taking these into mind, my ‘Fugue Novaflare’ came into being. A Novaflare wherein she provides what was missing from her pre-Novaflare and considerably increases what she has already provided. The equalizing exchange, though, was Fugue having a higher Break Effect threshold to reach for her to activate her buffs and utilities. It can still be easy to achieve, like, maybe with HMC, her Sig, or pair The Dahlia with a sustain, like Lingsha, Gallagher, or Huohuo. 
To conclude, Fugue’s fire burns fiercer and brighter. She is still the ‘partner in crime’ of The Dahlia when it comes to greatly supporting Break DPSes. It is just that she is better than ever. To end this post of ‘Fugue’s Novaflare,’ I ask you this: “Did I ‘overbuffed’ Fugue in buffing her kit?,” “If so, what should be balanced?”

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u/Aelixiri — 22 hours ago
▲ 13 r/RobinMains_HSR+2 crossposts

A Novaflare Marathon (Part 3): It’s Robin’s World, and We’re Just Living in It (Fanmade)

Keywords of Robin’s Novaflare:
Balanced Universality and FUA-Focused, Day and Night Concert For All, Night Shift Singer, Homing Musical Notes

Basic ATK: Wingflip White Noise
Deals Physical DMG equal to 100% of Robin's ATK to a single target enemy.

Skill: Pinion's Aria
Increase DMG dealt by all allies by 50%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin's every turn. While the Concerto state is active, the Skill additionally increases the DMG dealt by allies’ Follow-Up ATK by 20%. 

Explanation: Besides the teamwide DMG buff staying the same, the Skill, while Robin’s in her Concerto, will also increase FUA’s DMG. 

Ultimate: Vox Harmonique, Opus Cosmique
Robin enters the Concerto state and makes all other allies immediately take action.
When in the Concerto state, increase all allies' ATK by 22.8% of Robin's ATK plus 200. Moreover, after every attack by allies, Robin deals Additional Physical DMG equal to 160% of her ATK 1 time, with a fixed CRIT Rate for this damage set at 100% and fixed CRIT DMG set at 200%. 
Furthermore, the first 4 Additional Physical DMG that is dealt by Robin will be considered as her dealing an attack. This effect resets every time Robin uses Ultimate.
When the attack of an ally, which is dealt in the Concerto state, is oriented as Blast, AoE, or Bounce, the Additional Physical DMG that is dealt by Robin will prioritize the target that has the highest HP among the hit targets.
When in the Concerto state, Robin is immune to Crowd Control debuffs, and cannot enter her turn or take action until Concerto state ends.
A Concerto countdown appears on the Action Order bar. When the countdown's turn begins, Robin exits the Concerto state and immediately takes action. The countdown has its own fixed SPD of 90.

Explanation: The teamwide HUGE ATK buff stays the same; however, Robin’s Additional Physical DMG gets an increase, and its fixed CRIT DMG is also increased. Moreover, her first few Additional Physical DMG are considered to be her attack. It is not a Follow-Up ATK, though. But, overall, this gives her agency when it comes to the ‘FUA’ teams’ synergistic ‘frequent attacks.’ Lastly, Robin’s Additional Physical DMG will do a ‘Tribbie’ wherein it will prioritize the Highest HP enemy.

Talent: Tonal Resonance
Increase all allies' CRIT DMG by 32%. Moreover, after allies attack enemy targets, Robin additionally regenerates 2 Energy for herself. If the ally’s attack is a Follow-Up ATK, then Robin’s Energy Regeneration effect additionally increases by 1. While the Concerto state is active, the Talent additionally increases the CRIT DMG dealt by allies’ Follow-Up ATK by 24%. 

Explanation: The teamwide CRIT DMG buff gets an increase because I will not accept it being lower than the Sacerdos' Relived Ordeal Relic Set’s CRIT DMG buff. Anyways, continuing on. Robin’s base Energy Regeneration stays the same, but I ‘amp up’ her ‘FUA niche’ by enabling ‘FUA’ to do the former E2’s additional regenerated Energy. Lastly, while Robin’s in her Concerto, the Talent increases FUA’s CRIT DMG. 

Technique: Overture of Inebriation
After using Technique, creates a dimension around the character that lasts for 15 seconds. Enemies within this dimension will not attack Robin and will follow Robin while the dimension is active. After entering battle while the dimension is active, the Skill will automatically trigger 1 time(s) without consuming Skill Points and Robin will  regenerate 5 Energy at the start of each wave. Only 1 dimension created by allies can exist at the same time.

Explanation: A head start for Robin in which she does a ‘Ruan Mei free casting of Skill via Technique.’

Major Traces:
= A2: Coloratura Cadenza
When using Skill, additionally regenerates 5 Energy. When exiting the Concerto state, Robin will regenerate Energy equivalent to her Skill’s regenerated Energy.

Explanation: Lessens the downtime of Robin’s Concerto.

= A4: Impromptu Flourish
The first 8 attacks, which are non-Follow-Up ATK, of allies, while the Concerto state is active, will be considered as Follow-Up ATK. This effect resets every time Robin uses Ultimate.

Explanation: Even though it is brief, Robin allows the attacks of allies, which are non-Follow-Up ATK, to be Follow-Up ATK. This results in stronger damage and more Energy for Robin. 

= A6: Sequential Passage
When the battle begins, this character's action is Advanced Forward by 25% and obtains "It is My Cue to Step Onstage." Under this effect, if Robin’s Energy can be fully regenerated by using her skill, "It is My Cue to Step Onstage" is consumed for Robin to immediately take action and regenerate Energy equivalent to her Skill’s regenerated Energy. When exiting the Concerto state, Robin obtains "It is My Cue to Step Onstage."

Explanation: Robin does a ‘Saber’ wherein if casting Skill will fully regenerate her Energy, she will immediately take action and get a free Energy equivalent to her Skill’s regenerated Energy. This, in a way, makes her SP-Positive because she can do a Basic ATK before using her Ultimate. 

Minor Traces (total):
ATK +28%, HP +18%, Speed +5

Eidolons:
= E1: Land of Smiles
While the Concerto state is active, all allies' All-Type RES PEN increases by 24%. Furthermore, their SPD are increased by 32% and a flat 26. 

Explanation: Besides the All-Type RES PEN buff staying the same, the Concerto is able to buff all allies’ SPD flatly and by a percentage. With these SPD buffs, I hope that the DPS(es) of her team can easily reach the ‘164 SPD’ threshold for them to take more actions during Concerto. 

= E2: Afternoon Tea For Two
Increases the number of Robin’s Additional Physical DMG that is considered as her dealing an attack by 4. Furthermore, through the Trace "Impromptu Flourish," the number of attacks dealt by allies, which are originally non-Follow-Up ATK, that are considered as Follow-Up ATK increases by 4. 

Explanation: The number of Robin’s ‘unique’ first few Additional Physical DMG increases. Moreover, what the Trace "Impromptu Flourish" enables is also increased. 

= E4: Raindrop Key
When using the Ultimate, dispels Crowd Control debuffs from all allies. While Robin is in the Concerto state, increases the Effect RES of all allies by 50% and provides them with "Let My Music Guide You." Under this effect, the first 8 delays that they will receive from enemies are negated. This effect resets every time Robin uses Ultimate.

Explanation: Besides the existing utilities staying the same, the Concerto, despite being finite, is able to negate action delays dealt by enemies. 

= E6: Moonless Midnight
While the Concerto state is active, the CRIT DMG of the Additional Physical DMG dealt by Robin is increased by 550%. The effect of Moonless Midnight can trigger up to 12 time(s) and its trigger count resets each time the Ultimate is used.

Explanation: The CRIT DMG buff of Robin’s Additional Physical DMG is increased, and it can trigger 4 more times. 

Ending Thoughts and Conclusion:
"For being THE FUA Support, the comp whose synergy is frequent attacks, Robin, besides a teamwide advance, lacks any contributing attack"—I may have forgotten its origin, like which HSR content creator it is from, but this very statement stuck with me. This is because it has an eye-opening point. Feixiao and Ashveil, the main DPSes that she is designated for, rely on frequent attacks to charge their Ultimate, the most damaging part of their kit, and all Robin can offer is her ‘once in a blue moon’ Basic ATK. Therefore, I made the decision that Robin will receive a Novaflare wherein, despite being in Concerto, she is able to attack via her ‘unique’ first few Additional Physical DMG. Of course, it is truly finite until the new E2 is unlocked. Furthermore, by making the first 8 attacks of her allies be considered as FUA and effectively gaining a 70% DMG buff and 56% CRIT DMG buff, Robin became a welcoming FUA Support. 
To conclude, Robin’s universal buffs remained the same, with the exception of the improved teamwide CRIT DMG. Her FUA buffs, on the other hand, are increased. As for the frequency of her Ultimate and her Energy Regeneration, well, let me just say that their improvement is equivalent to having reached the distant stars. All in all, with the Novaflare that was given to her, Robin will definitely have a grander cosmic tour—a tour that is even more all-embracing, irresistible, and heart-stopping. To end this post of ‘Robin’s Novaflare,’ I ask you this: “Did I ‘overbuffed’ Robin in buffing her kit?,” “If so, what should be balanced?”

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u/Aelixiri — 2 days ago
▲ 21 r/JiaoqiuMainsHSR+1 crossposts

A Novaflare Marathon (Part 2): Letting Jiaoqiu Cook

Keywords of Jiaoqiu’s Novaflare:
Capable DoT Unit, Universality, Permanent Uptime, Teamwide Ashen Roast Detonation, Adaptive Debuff, Healer, Teamwide Survivability, Spicy Hot Pot, VIP

Basic ATK: Heart Afire
Deals Fire DMG equal to 100% of Jiaoqiu's ATK to a single target enemy, with an 80% base chance of being inflicted with 1 stack of Ashen Roast.

Skill: Scorch Onslaught
Deals Fire DMG equal to 150% of Jiaoqiu's ATK to a single target enemy and Fire DMG equal to 90% of Jiaoqiu's ATK to adjacent targets, with a 100% base chance to inflict 2 stacks of Ashen Roast on the primary target and an 80% base chance to inflict 1 stack of Ashen Roast on the adjacent targets. 

Explanation for Basic ATK and Skill: For them to have an acceptable ‘Ashen Roast DoT detonation’ frequency, which results in ‘bonus damage’ and better survivability, Jiaoqiu’s Basic ATK and Skill will help the overall team build up "Ashen Roast" stacks on enemies. 

Ultimate: Pyrograph Arcanum
With a 100% fixed chance, 1 stack of Ashen Roast will be inflicted on all enemies and then sets the number of "Ashen Roast" stacks inflicted on enemy targets to its max. Then, activates a Zone and deals Fire DMG equal to 100% of Jiaoqiu's ATK to all enemies. 
While the Zone is active, Jiaoqiu gains "It’s on the House," inflicting enemies with a 20% adaptive All-Type RES reduce, adaptively corresponding to the damage of the ally that deals the highest damage amongst all allies. The adaptive All-Type RES reduce has a selection, and it consists of Basic Atk, Skill, Ultimate, Follow-Up, and DoT. Moreover, enemy targets have an 80% base chance of being inflicted with 2 stacks of Ashen Roast when taking action. While the Zone exists, this effect can trigger up to 9 time(s) and it can only trigger once per turn for each enemy target. This trigger count resets every time Jiaoqiu uses Ultimate.
When allies attack any enemy currently afflicted with the max number of "Ashen Roast" stacks, the Zone will enable their attack to cause the Fire DoT dealt by Ashen Roast to immediately produce DMG equal to 75% of the original DMG. Their HP is then immediately restored by an amount equal to 18% of Jiaoqiu's ATK plus 240. At the same time, the HP of their adjacent allies is restored by an amount equal to 12% of Jiaoqiu's ATK plus 120.
The Zone lasts for 3 turn(s), and its duration decreases by 1 at the start of this unit's every turn. If Jiaoqiu gets knocked down, the Zone will also be dispelled.

Explanation: Whether it is inflicted by Jiaoqiu, his allies, enemies taking action, or enemies entering the battlefield, the Ultimate outright maxes the number of "Ashen Roast" stacks inflicted on enemies. Through the Ultimate’s Zone, enemies can be inflicted with 2 stacks of Ashen Roast when taking action, triggering up to 9 times, and Jiaoqiu does a ‘Sparkle’ wherein he gains a buff that unconditionally debuffs enemies. This debuff is a 20% adaptive All-Type RES reduce and think of this effect as an ‘adjusting’ All-Type RES PEN buff. To exemplify, if the damage of the ally, who is the highest damage dealer of the team, is, DoT or Follow-Up, then the team basically gains a DoT or Follow-Up All-Type RES PEN. Under the condition that the targeted enemy/enemies is/are afflicted with the max number of "Ashen Roast" stacks, the Ultimate’s Zone allows allies to do a ‘Kafka Skill-primary target detonation’ on ‘Ashen Roast DoT.’ Besides doing ‘bonus damage,’ the attacking ally and their adjacent allies get healed. In other words, a ‘blast healing’ occurs. 

Talent: Quartet Finesse, Octave Finery
When Jiaoqiu hits an enemy with Basic ATK or Skill, there is a 100% base chance to inflict 2 stacks of Ashen Roast on them. At 1 stack, the enemy is Weakened, decreasing their DMG dealt by 10%, and the DMG that they receive is increased by 20%. Then, these will be increased by 2% and 5%, respectively, for each subsequent stack. 
Ashen Roast is capped at 6 stack(s) and lasts for 2 turn(s).
When an enemy target is afflicted with Ashen Roast, they are also considered as being Burned at the same time, taking Fire DoT equal to 480% of Jiaoqiu's ATK at the start of each turn.
When Jiaoqiu attacks any enemy currently afflicted with the max number of "Ashen Roast" stacks, the Fire DoT dealt by Ashen Roast will immediately produce DMG equal to 120% of the original DMG and the HP of the 2 allies with the current lowest HP are immediately restored by an amount equal to 24% of Jiaoqiu's ATK plus 360.
At the start of his turn and whenever he does an immediate producing of DMG of Fire DoT dealt by Ashen Roast, Jiaoqiu will regenerate 9 Energy.
After any immediate producing of DMG of Fire DoT dealt by Ashen Roast, the healed target(s) receive 12% less DMG and the number of "Ashen Roast" stacks on the enemy/enemies, which is/are originally afflicted with the max number of "Ashen Roast" stacks, that is/are attacked by the ally, via the Ultimate’s Zone, or Jiaoqiu goes down to 3. 

Explanation: Jiaoqiu has a higher frequency of inflicting Ashen Roast which, at its max, inflicts 20% decreased DMG dealt and 45% increased DMG taken. Moreover, ‘Ashen Roast DoT’ can pack a punch because its former multiplier of 180% and the former E2 that adds a 300% multiplier became one, which is, again, 480%. When it comes to ‘detonating’ ‘Ashen Roast DoT,’ Jiaoqiu is able to do a ‘Kafka Ultimate detonation’ and the 2 allies with the current lowest HP get healed. Furthermore, every time he takes his turn and does an ‘Ashen Roast DoT detonation,’ Jiaoqiu will regenerate Energy. Anyone that is healed via ‘Ashen Roast DoT detonation,’ whether it is Jiaoqiu or his allies, gains a DMG Mitigation buff. Lastly, after ‘Ashen Roast DoT detonation,’ whether it is done by Jiaoqiu or his allies, via the Ultimate’s Zone, the number of "Ashen Roast" stacks on the attacked enemy/enemies will be reduced. 

Technique: Fiery Queller
After using Technique, creates a special dimension that lasts for 15 second(s). After entering combat with enemies in this special dimension, Jiaoqiu immediately regenerates 15 Energy and deals Fire DMG equal to 100% of his ATK to all enemies, with a 100% base chance of applying 2 "Ashen Roast" stacks. Only 1 dimension created by allies can exist at the same time.

Explanation: A head start for Jiaoqiu and the team’s eventual ‘Ashen Roast DoT detonation.’

Major Traces:

= A2: Pyre Cleanse
Whenever a decreasing of "Ashen Roast" stacks occurs, provided that it has already reached its cap, the effect of Ashen Roast will not be decreased. 

Explanation: Despite "Ashen Roast" stacks decreasing, Ashen Roast’s effect will have permanent uptime. This is under the condition that the number of "Ashen Roast" stacks on the attacked enemy/enemies has reached its max. 

= A4: Hearth Kindle
For every 15% of Jiaoqiu's Effect Hit Rate that exceeds 80%, additionally increases ATK by 80%, up to 320%. When the ATK increase has reached its max, Jiaoqiu’s Outgoing Healing will increase by 22%.

Explanation: Jiaoqiu’s personal ATK buff and Outgoing Healing buff. 

= A6: Seared Scent
While the Zone exists, there is a 100% fixed chance of inflicting 3 stacks of Ashen Roast on enemies entering combat, and they will be afflicted with the maximum effect of Ashen Roast if it has already been reached by the enemy/enemies that is/are already present on the battlefield. Moreover, the Zone enables allies to have a 100% fixed chance of inflicting 1 stack of Ashen Roast on the enemy/enemies they attack, triggering up to 12 time(s). This trigger count resets every time Jiaoqiu uses Ultimate.

Explanation: Enemies entering the battlefield instantly get 3 stacks of Ashen Roast. They will also instantly get the max effect of Ashen Roast, provided that the enemy/enemies already on the battlefield have reached it. Therefore, this major trace backs up the statement that Ashen Roast’s effect will have permanent uptime. It also helps in quickening ‘Ashen Roast DoT detonation.’ Lastly, the Ultimate’s Zone gives allies the agency to inflict Ashen Roast. 

Minor Traces (total):
Effect HIT Rate +32%, Fire DMG +14.4%, Speed +5

Explanation: A ‘plus 4%’ increase on the Effect HIT Rate for Jiaoqiu. This is to make him focus on getting more Speed, which allows him to quickly and frequently do ‘Ashen Roast DoT detonation.’

Eidolons:

= E1: Pentapathic Transference
The adaptive All-Type RES reduce that is inflicted by Jiaoqiu’s "It’s on the House" increases by 20%. Furthermore, this effect’s selection now includes Break, Memosprite, and Elation. 

Explanation: An increase for the adaptive All-Type RES reduce, and its selection expands even further. Lastly, I know that Jiaoqiu being capable of giving a 40% Elation All-Type RES PEN is shocking and alarming, but let me remind you that he is not an Elation unit; therefore, he is incapable of doing Elation damage, generating Punchline and giving Speed, via his Speed, to Aha. 

= E2: From Savor Comes Suffer
When an enemy target is afflicted with Ashen Roast, increases the multiplier for the Fire DoT dealt by Ashen Roast to the target by 180%. Moreover, the DMG from "Ashen Roast" is able to ignore 12% of the target's DEF and Jiaoqiu’s DMG dealt is increased by 45%. 

Explanation: Jiaoqiu’s DMG dealt increases, like half of Hysilens’ DMG dealt buff, and his ‘Ashen Roast DoT’ is definitely fully realized because it has a 660% multiplier, 20% higher than Hysilens’ Ultimate’s Zone DoT and 180% lower than Black Swan’s DoT, and ignores DEF. 

= E4: Leisure In, Luster Out
The immediate producing of DMG of Fire DoT dealt by Ashen Roast done by allies, via the Ultimate’s Zone, and Jiaoqiu is increased by 45% and 30%, respectively.

Explanation: In ‘detonating’ ‘Ashen Roast DoT,’ allies and Jiaoqiu will do a ‘Kafka Ultimate detonation’ and ‘Hysilens Ultimate detonation,’ respectively. 

= E6: Nonamorphic Pyrobind
When an enemy target gets defeated, their accumulated "Ashen Roast" stacks will transfer to the enemy with the lowest number of "Ashen Roast" stacks on the battlefield. Moreover, the enemy’s DEF is additionally reduced by Ashen Roast. At 1 stack, the enemy’s DEF is reduced by 30% and will be increased by 4% for each subsequent stack. Furthermore, when the Zone exists, Jiaoqiu’s "It’s on the House" will additionally inflict enemies with a 20% adaptive DEF reduce, adaptively corresponding to the damage of the ally that deals the highest damage amongst all allies. This effect and the adaptive All-Type RES reduce shares the same selection. 

Explanation: ‘Ashen Roast DoT detonation’ is more frequent than ever, which results in Jiaoqiu fully realizing his capabilities as a healer and a cunning fox. Like, it is giving ‘lore-wise.’ Furthermore, with Ashen’s Roast 50% Def reduce and the 20% adaptive DEF reduce of Jiaoqiu’s "It’s on the House," this foxian healer that became a debuffer, in-game, effectively gives 70% Def reduce on all enemies.

Ending Thoughts and Conclusion:

This cunning fox named Jiaoqiu, particularly due to his Ultimate’s animation, always reminds me of a  spicy hot pot and a chef, even though I know that he is just a good cook due to how he uniquely and, as expected, expertly approaches healing. Furthermore, a chef and their restaurant have the ‘It’s on the House,’ wherein a drink or a meal is free, a courtesy of the management. Moreover, restaurants will have VIPs, the priority that needs to be handled and served first. All in all, I integrated my impressions of Jiaoqiu and the said ‘thought process’ in his kit. How? Well, Jiaoqiu’s Ultimate, and E1 altogether, has the ‘hot pot’ selection of the adaptive All-Type Res Reduce and the ‘VIP treatment’ wherein the  adaptive All-Type Res Reduce corresponds with the damage of the highest damage dealer of the team. Jiaoqiu’s cunningness comes in on his Talent where he jointly makes enemies vulnerable and weak, and the ‘detonations’ he and his allies deal against enemies. This is because ‘biological warfare’ is another way of strategically attacking enemies. For Jiaoqiu’s healing capabilities, well, it comes in on his healing via ‘detonations’ and the DMG Mitigation buff that the healed gains. 

To conclude, Jiaoqiu, through the Novaflare that was given to him, is able to stand his ground and confidently assert that he is, indeed, a universal Support and a capable DoT unit. He also reminds his allies that he is, albeit uniquely, a healer. In regards to the ‘Ashen Roast DoT detonation,’ I frankly cannot gauge how frequent it can be. I just hope it is reliably frequent for ‘bonus damage’ and better survivability. To end this post of ‘Jiaoqiu’s Novaflare,’ I ask you this: “Did I ‘overbuffed’ Jiaoqiu in buffing his kit?,” “If so, what should be balanced?”

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u/Aelixiri — 4 days ago

Key Words of Sunday’s Novaflare:
Energy, Summoner, Universality, Superb Uptime, Appreciated Excessiveness, Compensation

Basic Atk: Gleaming Admonition
Deals Imaginary DMG equal to 100% of Sunday's ATK to a single target enemy.

Skill: Benison of Paper and Rites
Dispels 1 debuff (prioritizing Crowd Control debuff) from one designated ally character and their summon, and enables them to immediately take action. Their SPD increases by 24% and their DMG dealt is able to ignore 40% of the enemy target’s DEF. If the target has a summon, then the SPD and DEF ignore is further boosted by an additional 16% and 20% respectively, lasting for 2 turn(s).
After using Skill on The Beatified, recovers 1 Skill Point.
When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the immediate action effect. 

Explanation: If Sparkle’s 48% DMG buff transitions to 30% increased DMG taken, thus making her more universal, then why not make Sunday experience that transition and universality too. So, from 80% DMG buff to 60% DEF ignore plus 40% SPD buff, thus ‘amping up’ the ‘Sunday is better Bronya’, and all you need is a summon. Furthermore, ‘non-summoners’ (characters that does not have a summon/memosprite) are less ‘outshined’ by ‘summoners’ (characters that do have a summon/memosprite) because they still get a 40% DEF ignore and a 24% SPD buff. Lastly, the debuff cleanse is added, because why was this ever a major trace?

Ultimate: Ode to Caress and Cicatrix
Regenerates Energy by 40% of Max Energy for one designated ally character, and turns the target and their summon into "The Beatified." As "The Beatified," their CRIT DMG is increased by an amount equal to 30% of Sunday's CRIT DMG plus 12% and their All-Type RES Pen increases by 16%. 
Each attack of "The Beatified" will regenerate 8% of their Max Energy. This regenerated Energy is separate from the Energy that is normally regenerated by an attack of "The Beatified." 
If the ult gauge of "The Beatified" is full, then every 4% of the excess regenerated Energy is converted into a stackable additional 2% All-Type RES Pen that "The Beatified" gains, stacking up to 14%.
At the start of Sunday's each turn, the duration of "The Beatified" decreases by 1 turn, lasting for a total of 3 turn(s). Once "The Beatified" ends, the stackable additional All-Type RES Pen will be halted. This effect will be regained and resumed in its course if the most recent target character successively turns into "The Beatified." 
If "The Beatified" has already reached the maximum additional All-Type RES Pen, then "The Beatified" only needs 1 instance of Energy overflow to regain this effect. 
When an ally target has become "The Beatified," its effect also takes effect on the target's memosprite/memomaster. When Sunday is knocked down, "The Beatified" will also be dispelled.

Explanation: Sunday is currently THE Energy-giving Support, so to make him truly live up to his title, the Energy that he regenerates increases and allows "The Beatified" to regenerate Energy. The Ultimate provides, the same, CRIT DMG buff and, now, a base All-Type RES Pen, and a stackable additional All-Type RES Pen that is dependent on the target character’s consistent excess Energy. Therefore, just keep on Energy regenerating. Lastly, ‘E1 RMC (Remembrance Trailblazer)’ is added to ‘E0 Sunday’, because why was this missing on the Support originally designated for characters with summons/memosprites?

Talent: The Sorrowing Body
When using Skill, increases the target's CRIT Rate by 30%, lasting for 3 turn(s). 

Explanation: The CRIT Rate buff simply increases for an easier building of a proper CRIT ratio.  

Technique: The Glorious Mysteries
After this Technique is used, Sunday’s Skill will be automatically applied to the character, and their summon, that initiated combat and entering battle will regenerate 25 energy for Sunday.  

Explanation: A head start for the main DPS and Sunday. 

Major Traces:

= A2: Rest Day's Longing
If the Ultimate’s target character has a unique Ultimate gauge, in turning into "The Beatified," rather than gaining a 40% regenerated Energy that is based on Max Energy, they and their summon instead gain a 20% All-Type RES Pen. This effect does not stack with the Ultimate’s base 16% All-Type RES Pen. 

Explanation: A ‘compensation’ buff, indeed, for characters that have a unique Ultimate gauge.

= A4: Exalted Sweep
Sunday regenerates Energy by 10% of his Max Energy at the start of his turn.

Explanation: Sunday being THE current Energy-giving Support also applies to himself. 

= A6: Haven in Palm
When the target character becomes "The Beatified," The duration of effects that the Talent and Skill provide will instead be based on the duration of "The Beatified."

Explanation: An even better uptime of buffs. 

Minor Traces (total):
Crit Dmg +37.3%, Effect Res +18%, Def +12.5%

Eidolons:

= E1: Millennium's Quietus
Each critical attack of "The Beatified" recovers 1 Skill Point and provides 1 stack of "The Favored" to the target character. "The Favored" increases the DMG taken by all enemies by 6%, stacking up to 4 time(s). 

Explanation: Instead of a one-time recovery of 2 Skill Point(s) via the Ultimate, why not make "The Beatified" do the Skill Point recovery. It will be easier for them because they already get a 40% SPD buff and are most likely in a ‘minus-one SPD’ setup with Sunday. Moreover, a 24% increased DMG taken to ‘amplify’ Sunday’s universality even more. 

= E2: Faith Outstrips Frailty
The base and additional DEF ignore enabled by the Skill increases by 10%. If the target character’s total DEF ignore exceeds 100%, "The Beatified" will also turn into "The Fortunate." 
As "The Fortunate," the increase of their DMG dealt will start at 140% of the original DMG and will be further boosted by 4% for every 2% of excess DEF ignore, stacking up to 40%. 

Explanation: The DEF ignore via Skill is now 80%. Furthermore, this eidolon makes ‘overcapping’ on DEF ignore into a ‘good thing.’ This is because if the target character’s total DEF ignore exceeds 100%, "The Beatified" will gain an original DMG multiplier that is further boosted by excess DEF ignore. 

= E4: Sculpture's Preamble
In turning into "The Beatified," the target and their summon also turns into "The Devoted." Each attack of "The Devoted" regenerates Sunday’s Energy by 10% of his Max Energy and advances his next action by 16%.

Explanation: Sunday gets MORE Energy and turn.

= E6: Dawn of Sidereal Cacophony
The Talent's CRIT Rate boost effect becomes stackable up to 3 time(s), and the Talent's duration increases by 1 turn(s). 
When the Talent's CRIT Rate boost takes effect and the target character's CRIT Rate exceeds 100%, "The Beatified" will be able to deal 1 instance of Additional DMG that is based on their Type and equal to 180% of the stat that their DMG is based on to the target that has the highest HP, and 90% to the remaining targets. This damage has a fixed CRIT Rate of 100% and a CRIT DMG of 300%. 
The CRIT DMG of any Additional DMG that "The Beatified" is able to deal is increased by 150%. For every 1% of excess CRIT Rate that the target character has, the CRIT DMG of "The Beatified" increases by 3% and the CRIT DMG increase for the Additional DMG that they deal increases by 5%. 

Explanation: The target character ‘overcapping’ on CRIT Rate via Talent allows "The Beatified" to deal Additional DMG that is based on their Type and the stat that their DMG is based on to enemy targets. This Additional DMG is only 1 instance to every enemy, and the highest HP enemy will receive higher damage. This Additional DMG has a fixed CRIT Rate and a 300% CRIT DMG. Any Additional DMG that "The Beatified" deals gets a CRIT DMG buff. The target character’s excess CRIT Rate gives "The Beatified" more CRIT DMG and further increases the CRIT DMG buff of the Additional DMG that the "The Beatified" deals. All in all, if there will be an oversaturating of CRIT DMG, why not include "The Beatified’s" Additional DMG. Additionally, this will be the first time that a character can buff Additional DMG.

Conclusion:
Although he loses his DMG buff and still lacks stat buffing, such as Sparkle’s ATK buff, through this Novaflare, Sunday’s improved and ‘rebirthed’ universality cements himself as THE Support for ‘Hypercarries’ that are ‘Energy-based’ and ‘Summoners’ (characters that have a summon/memosprite), while also impressively supporting any CRIT ‘Hypercarries.’ Sunday can even support Boothill’s ‘Break team’ if you lack The Dahlia or Fugue. To end this post of ‘Sunday’s Novaflare,’ I ask you this: “Did I ‘overbuffed’ Sunday in buffing his kit?,” “If so, what should be balanced?”

(An Apology of a Sidenote: I am really, really sorry if you somehow can't escape this 'Sunday Novaflare' of mine, I just really want to share this around, and hope that the 'right' kind of fans/enthusiasts will read and hopefully appreciate the Novaflare I suggested for Sunday.)

reddit.com
u/Aelixiri — 9 days ago
▲ 2 r/StarRailStation+1 crossposts

Key Words of Sunday’s Novaflare:
Energy, Summoner, Universality, Superb Uptime, Appreciated Excessiveness, Compensation

Basic Atk: Gleaming Admonition
Deals Imaginary DMG equal to 100% of Sunday's ATK to a single target enemy.

Skill: Benison of Paper and Rites
Dispels 1 debuff (prioritizing Crowd Control debuff) from one designated ally character and their summon, and enables them to immediately take action. Their SPD increases by 24% and their DMG dealt is able to ignore 40% of the enemy target’s DEF. If the target has a summon, then the SPD and DEF ignore is further boosted by an additional 16% and 20% respectively, lasting for 2 turn(s).
After using Skill on The Beatified, recovers 1 Skill Point.
When Sunday uses this ability on characters following the Path of Harmony, cannot trigger the immediate action effect. 

Explanation: If Sparkle’s 48% DMG buff transitions to 30% increased DMG taken, thus making her more universal, then why not make Sunday experience that transition and universality too. So, from 80% DMG buff to 60% DEF ignore plus 40% SPD buff, thus ‘amping up’ the ‘Sunday is better Bronya’, and all you need is a summon. Furthermore, ‘non-summoners’ (characters that does not have a summon/memosprite) are less ‘outshined’ by ‘summoners’ (characters that do have a summon/memosprite) because they still get a 40% DEF ignore and a 24% SPD buff. Lastly, the debuff cleanse is added, because why was this ever a major trace?

Ultimate: Ode to Caress and Cicatrix
Regenerates Energy by 40% of Max Energy for one designated ally character, and turns the target and their summon into "The Beatified." As "The Beatified," their CRIT DMG is increased by an amount equal to 30% of Sunday's CRIT DMG plus 12% and their All-Type RES Pen increases by 16%. 
Each attack of "The Beatified" will regenerate 8% of their Max Energy. This regenerated Energy is separate from the Energy that is normally regenerated by an attack of "The Beatified." 
If the ult gauge of "The Beatified" is full, then every 4% of the excess regenerated Energy is converted into a stackable additional 2% All-Type RES Pen that "The Beatified" gains, stacking up to 14%.
At the start of Sunday's each turn, the duration of "The Beatified" decreases by 1 turn, lasting for a total of 3 turn(s). Once "The Beatified" ends, the stackable additional All-Type RES Pen will be halted. This effect will be regained and resumed in its course if the most recent target character successively turns into "The Beatified." 
If "The Beatified" has already reached the maximum additional All-Type RES Pen, then "The Beatified" only needs 1 instance of Energy overflow to regain this effect. 
When an ally target has become "The Beatified," its effect also takes effect on the target's memosprite/memomaster. When Sunday is knocked down, "The Beatified" will also be dispelled.

Explanation: Sunday is currently THE Energy-giving Support, so to make him truly live up to his title, the Energy that he regenerates increases and allows "The Beatified" to regenerate Energy. The Ultimate provides, the same, CRIT DMG buff and, now, a base All-Type RES Pen, and a stackable additional All-Type RES Pen that is dependent on the target character’s consistent excess Energy. Therefore, just keep on Energy regenerating. Lastly, ‘E1 RMC (Remembrance Trailblazer)’ is added to ‘E0 Sunday’, because why was this missing on the Support originally designated for characters with summons/memosprites?

Talent: The Sorrowing Body
When using Skill, increases the target's CRIT Rate by 30%, lasting for 3 turn(s). 

Explanation: The CRIT Rate buff simply increases for an easier building of a proper CRIT ratio.  

Technique: The Glorious Mysteries
After this Technique is used, Sunday’s Skill will be automatically applied to the character, and their summon, that initiated combat and entering battle will regenerate 25 energy for Sunday.  

Explanation: A head start for the main DPS and Sunday. 

Major Traces:

= A2: Rest Day's Longing
If the Ultimate’s target character has a unique Ultimate gauge, in turning into "The Beatified," rather than gaining a 40% regenerated Energy that is based on Max Energy, they and their summon instead gain a 20% All-Type RES Pen. This effect does not stack with the Ultimate’s base 16% All-Type RES Pen. 

Explanation: A ‘compensation’ buff, indeed, for characters that have a unique Ultimate gauge.

= A4: Exalted Sweep
Sunday regenerates Energy by 10% of his Max Energy at the start of his turn.

Explanation: Sunday being THE current Energy-giving Support also applies to himself. 

= A6: Haven in Palm
When the target character becomes "The Beatified," The duration of effects that the Talent and Skill provide will instead be based on the duration of "The Beatified."

Explanation: An even better uptime of buffs. 

Minor Traces (total):
Crit Dmg +37.3%, Effect Res +18%, Def +12.5%

Eidolons:

= E1: Millennium's Quietus
Each critical attack of "The Beatified" recovers 1 Skill Point and provides 1 stack of "The Favored" to the target character. "The Favored" increases the DMG taken by all enemies by 6%, stacking up to 4 time(s). 

Explanation: Instead of a one-time recovery of 2 Skill Point(s) via the Ultimate, why not make "The Beatified" do the Skill Point recovery. It will be easier for them because they already get a 40% SPD buff and are most likely in a ‘minus-one SPD’ setup with Sunday. Moreover, a 24% increased DMG taken to ‘amplify’ Sunday’s universality even more. 

= E2: Faith Outstrips Frailty
The base and additional DEF ignore enabled by the Skill increases by 10%. If the target character’s total DEF ignore exceeds 100%, "The Beatified" will also turn into "The Fortunate." 
As "The Fortunate," the increase of their DMG dealt will start at 140% of the original DMG and will be further boosted by 4% for every 2% of excess DEF ignore, stacking up to 40%. 

Explanation: The DEF ignore via Skill is now 80%. Furthermore, this eidolon makes ‘overcapping’ on DEF ignore into a ‘good thing.’ This is because if the target character’s total DEF ignore exceeds 100%, "The Beatified" will gain an original DMG multiplier that is further boosted by excess DEF ignore. 

= E4: Sculpture's Preamble
In turning into "The Beatified," the target and their summon also turns into "The Devoted." Each attack of "The Devoted" regenerates Sunday’s Energy by 10% of his Max Energy and advances his next action by 16%.

Explanation: Sunday gets MORE Energy and turn.

= E6: Dawn of Sidereal Cacophony
The Talent's CRIT Rate boost effect becomes stackable up to 3 time(s), and the Talent's duration increases by 1 turn(s). 
When the Talent's CRIT Rate boost takes effect and the target character's CRIT Rate exceeds 100%, "The Beatified" will be able to deal 1 instance of Additional DMG that is based on their Type and equal to 180% of the stat that their DMG is based on to the target that has the highest HP, and 90% to the remaining targets. This damage has a fixed CRIT Rate of 100% and a CRIT DMG of 300%. 
The CRIT DMG of any Additional DMG that "The Beatified" is able to deal is increased by 150%. For every 1% of excess CRIT Rate that the target character has, the CRIT DMG of "The Beatified" increases by 3% and the CRIT DMG increase for the Additional DMG that they deal increases by 5%. 

Explanation: The target character ‘overcapping’ on CRIT Rate via Talent allows "The Beatified" to deal Additional DMG that is based on their Type and the stat that their DMG is based on to enemy targets. This Additional DMG is only 1 instance to every enemy, and the highest HP enemy will receive higher damage. This Additional DMG has a fixed CRIT Rate and a 300% CRIT DMG. Any Additional DMG that "The Beatified" deals gets a CRIT DMG buff. The target character’s excess CRIT Rate gives "The Beatified" more CRIT DMG and further increases the CRIT DMG buff of the Additional DMG that the "The Beatified" deals. All in all, if there will be an oversaturating of CRIT DMG, why not include "The Beatified’s" Additional DMG. Additionally, this will be the first time that a character can buff Additional DMG.

Conclusion:
Although he loses his DMG buff and still lacks stat buffing, such as Sparkle’s ATK buff, through this Novaflare, Sunday’s improved and ‘rebirthed’ universality cements himself as THE Support for ‘Hypercarries’ that are ‘Energy-based’ and ‘Summoners’ (characters that have a summon/memosprite), while also impressively supporting any CRIT ‘Hypercarries.’ Sunday can even support Boothill’s ‘Break team’ if you lack The Dahlia or Fugue. To end this post of ‘Sunday’s Novaflare,’ I ask you this: “Did I ‘overbuffed’ Sunday in buffing his kit?,” “If so, what should be balanced?”

reddit.com
u/Aelixiri — 9 days ago