u/AdministrativeOven49

Hello everyone! I’m here to share a new game project idea I’ve been thinking about recently.
I really enjoy Souls-like games, and I started wondering: what would happen if I mixed that style of combat with the classic color memory game Simon/Genius?
The result is a combat system where players can only defeat enemies based on the remaining colors in their health bar. Each attack deals a specific color of damage, so strategy and observation become just as important as timing and skill.
Example controls:
🔵 Left Mouse Button = Blue Damage
🟢 Right Mouse Button = Green Damage
🟡 E Key = Yellow Damage
🔴 R Key = Red Damage
The idea is to create intense Souls-like encounters, but with an extra layer of decision-making where choosing the correct attack matters.
What do you think about this concept? I’d love to hear your feedback!

u/AdministrativeOven49 — 15 days ago