u/Adept-Specific-6314

▲ 16 r/Unity3D

New teaser for my Unity game,looking for feedback on combat feel and clarity

Hey everyone,

I’m working on a dark fantasy action game in Unity called Runeborne Arena.

I just made a new teaser and I’d really appreciate some feedback especially from a dev perspective.

Main things I’m unsure about:

does the combat read clearly?

is the pacing too fast or too slow?

is the core mechanic understandable from the teaser?

Still early in development, so any honest feedback helps a lot.

u/Adept-Specific-6314 — 5 hours ago