▲ 16 r/Unity3D
New teaser for my Unity game,looking for feedback on combat feel and clarity
Hey everyone,
I’m working on a dark fantasy action game in Unity called Runeborne Arena.
I just made a new teaser and I’d really appreciate some feedback especially from a dev perspective.
Main things I’m unsure about:
does the combat read clearly?
is the pacing too fast or too slow?
is the core mechanic understandable from the teaser?
Still early in development, so any honest feedback helps a lot.
u/Adept-Specific-6314 — 5 hours ago