u/AdamNapper

▲ 50 r/Unity3D

I just threw together a quick COD Gulag style environment in ~40 minutes purely for fun, so I'm not really looking for environment feedback, I sort of want gameplay feedback:

- Weapon animations & feel (recoil, firing, reloads, etc.)
- Killing enemies (hit reactions, death animations, timing)
- VFX (muzzle flash, blood/impact, bullet trails, explosions if any)
- Overall gunplay loop and responsiveness

(ignore the UI please :D )

I've been working on this for so long I'm starting to go blind to the little imperfections. Be as brutal as you want on the gameplay side.

Also any idea about indirect lighting I feel like the enemy's and weapons ( realtime objects ) are way darker than they should be even though I baked APV's, and Reflection probes

Thanks in advance!

u/AdamNapper — 14 days ago

The one in this video is still just clipping the bounds of an object, I'm working towards getting nice silhouettes throughout the object. No extra geometry is added just shader pixel stuff. :)

Once I have it fully up and running I'll post a link with the shader node and a working lit shader, if you want the current shader graph node just DM me, currently only works for HDRP ( I'll make it work for URP in the future ) and requires you to alter UV1 for the mesh ( also going to improve that )

u/AdamNapper — 17 days ago