u/Actual-Rise-6459

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▲ 348 r/godot

Being somewhat unsatisfied with GDScript after using it for 3.5~ years as my main lang, I decided I'd fork Godot and tweak the interior a little bit to suit my evil fantasies of taking over the world, and of course I started by adding compile-time generics!

Then I decided, after such an evil act, how could I take it futher? And in that step, I decided to let you nest containers beyond depth=1!

In the end, even after so many evil deeds, I decided to mark myself as the one true madman, by adding optional braces to GDScript (you don't need "pass" for empty blocks anymore, obviously!)

If you'd like to give me a hand and help me grow this project (of taking over the world, obviously) further, please test out my fork Reginleif! If you don't want to compile, there are prebuilt binaries, and of course, you can run vanilla GDScript projects with no issues! There's a LOT more information about this fork on its Github page!

p.s juan just gimme structs and traits already man, do you really think the comments posting about c# in here are doing it for no reason?

u/Actual-Rise-6459 — 13 days ago