u/Acceptable_Pick4650

Thanks for the Neon Chuck feedback

Hey everyone, thanks for the feedback on the Neon Chuck Early Access trailer. It's been great reading through it all, and a few artists even reached out to us which is great.

We want to clear up some questions about our AI workflow. since a few comments got the wrong idea.

We hate low effort AI slop as much as anyone here. We are a real team of real people and we definitely against using AI to replace anyone. It is strictly a pipeline tool.

Getting a VR game to actually feel good to play and hold a strict 90 FPS on low end hardware is hard. That takes human problem solving. We use AI agents to accelerate non human coding workflows. This helps us minimize the initial development issues so we can get a playable build to you guys faster for real feedback and build the game accordingly.

Keep the feedback coming. We are reading all of it and working on the next update.

reddit.com
u/Acceptable_Pick4650 — 2 days ago

Made a VR rhythm game focused entirely on nunchuck combat

As a heavy Beat Saber player, I always felt that a nunchuck style VR game could be really satisfying to play.

So I decided to test the idea and made Neon Chuck.

For me, it proved that the concept works, but I still think there’s a lot of room for improvement and ways to make the combat feel even better.

Interested in hearing what VR players think after watching the trailer.

u/Acceptable_Pick4650 — 4 days ago