
Does This Cinematic Frame Look Like UE5 or Offline Rendering?
Trying to train my eye a bit better when it comes to identifying rendering pipelines from cinematics/trailers.
I came across this frame from a Raid: Shadow Legends cinematic, and I’m curious what industry people, or simply unreal engine vets&guru's, think the actual rendering solution underneath all the compositing/color grading was.
Ignore the final comp, LUTs, colour grading, film grain and post FX ..
Just focusing on lighting response, volumetrics, terrain/foliage shading, reflections/specular, fog integration and overall render behavior
Would you guys guess this was Unreal Engine 5, Arnold, V-Ray, Redshift, hybrid pipeline or something else entirely?
Personally I’m leaning toward UE5 cinematic rendering, mainly because the volumetrics, environment shading, and overall readability feel very “real-time cinematic pipeline” to me — but I’d love to hear from people with actual production experience.
Also interested in hearing what specifically gives certain renderers away, what technical clues you look for and what separates UE5 cinematics from offline rendering these days.