u/Acceptable-Cod-5409

Does This Cinematic Frame Look Like UE5 or Offline Rendering?

Does This Cinematic Frame Look Like UE5 or Offline Rendering?

https://preview.redd.it/n63zaxd0l50h1.png?width=1919&format=png&auto=webp&s=bcadf949a077ced108b8b0ebedce9059c77c99e7

Trying to train my eye a bit better when it comes to identifying rendering pipelines from cinematics/trailers.

I came across this frame from a Raid: Shadow Legends cinematic, and I’m curious what industry people, or simply unreal engine vets&guru's, think the actual rendering solution underneath all the compositing/color grading was.

Ignore the final comp, LUTs, colour grading, film grain and post FX ..

Just focusing on lighting response, volumetrics, terrain/foliage shading, reflections/specular, fog integration and overall render behavior

Would you guys guess this was Unreal Engine 5, Arnold, V-Ray, Redshift, hybrid pipeline or something else entirely?

Personally I’m leaning toward UE5 cinematic rendering, mainly because the volumetrics, environment shading, and overall readability feel very “real-time cinematic pipeline” to me — but I’d love to hear from people with actual production experience.

Also interested in hearing what specifically gives certain renderers away, what technical clues you look for and what separates UE5 cinematics from offline rendering these days.

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u/Acceptable-Cod-5409 — 5 days ago
▲ 2 r/Maya

Has Anyone Successfully Used the Indie License Outside Supported Regions?

Minor bit of context: I’m a CG hobbyist with a pretty hectic full-time schedule, and I’ve already gone through the free trial. In the 2–4 nights I had to properly play around with the software, it honestly felt like something I’d really enjoy using long term.

The issue is that I’m struggling to get access to an Indie license. I’m not a studio, enterprise, or educational institution, so the standard pricing is unfortunately a bit outside my budget.

I noticed there’s an Indie version available that actually lines up pretty well with what I can afford, but it says the Indie license isn’t available in my region.

That said, I also noticed that if I sign in through the US site, I can still reach the checkout page and technically complete the payment process. I’m just unsure whether that would actually work properly afterward, or if I’d run into issues with activation/account restrictions later on.

Has anyone else dealt with this before?

Thanks in advance

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u/Acceptable-Cod-5409 — 5 days ago

Hey everyone,

I’m not 100% sure if this is the right place to ask, but since the game runs on Unreal, I figured I’d give it a shot.

I’m a big fan of how Rivalz sets up its lobby-style scenes and I’m trying to understand how they’re built. From what I can tell, it looks like a 2D artwork setup, with the character placed between a foreground and background plane but I’m not entirely sure if that’s accurate.

For context, I’m a character artist. I’m not trying to build a full game or UI system, I’m just interested in staging my characters in a similar way to these Rivalz lobby scenes.

If anyone has insight into how this is achieved, or can point me toward tutorials/resources, I’d really appreciate it.

Thanks in advance!

https://preview.redd.it/zn4hxts4k1zg1.png?width=1920&format=png&auto=webp&s=a08643e226b07fd9d560fcb2f8574232bbd89be1

https://preview.redd.it/losga413k1zg1.png?width=1920&format=png&auto=webp&s=481b5a7dff2d63842a30acf4abb1142cf51c38b4

https://preview.redd.it/rtwknke2k1zg1.png?width=1920&format=png&auto=webp&s=560c07e3fe9742d05e08998679d2280b726ce5d4

reddit.com
u/Acceptable-Cod-5409 — 10 days ago