▲ 2 r/Unity3D
Adding subtle details on punching mechanism for our simulator game
Hey, everyone!
It’s been a minute since our last update, so I wanted to share a lighthearted detail we just added while we prep a bigger devlog.
We’re working on some interaction reactions, and we decided to switch up the "weaponry" depending on the target:
- Customers: You'll give them a quick smack with a ladle (kitchen style!).
- Maids: We felt a toy hammer fit the vibe much better for them.
Just a small touch to keep things playful! We’ve been heads-down on a lot of other new features lately, so I’ll be sharing a more substantial look at what’s been added to the game very soon.
Also, we are open to more ideas on improving this attack feature, so feel free to drop your suggestions in the comments!
Stay tuned, and thanks for the support!
Links for those interested: Maid Cafe Simulator
u/AccelixGames — 1 day ago