u/AcademicElementalism

I have an issue in the board game I am making, which is that my playtesters inevitably think that a certain character specialisation is broken. If it were a specific one, I would just nerf it and move on, but the problem is that it changes every time...

Every game, even if I have not changed a thing, people feel like a different option is broken. Whatever seems to be dominating, whoever gets a good engine going, I then get a whole host of feedback saying that that thing was broken and needs a nerf.

I'm really not sure what to do. It's especially complicated because repeat players come back to the game, often try to emulate that "broken" strategy and realise that it wasn't as overpowered as they thought, after which they often get into the character building more. However, I worry that other players will refuse to play that second time because they feel like it is unbalanced.

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u/AcademicElementalism — 11 days ago