Kicks/ Interrupts - High M+ Keys
First time playing retail, recently got my hands on 14-15 M+, feeling quite confident DPS wise, reaching those 80-90% parses, playing as BM Hunter.
What I'm wondering about however, are the kicks. Mobs cast ton of stuff, I know important spells to interrupt per dungeon, like Repel, Blinding Light etc. I usually use a focus macro on those, setup a triangle mark, kick when needed.
Issue however I find is:
- Cooldown on my kick is usually longer than CD on those important abilities, which means I'm unable to kick stuff I assigned myself to
- In large pulls, lets say there's 2 important mobs, 4 trash casters. I save my cd for important mob, interrupt once, but in the meantime other people can interrupt two or three spells, and I get yelled later when checking logs.
Am I doing something wrong, is there anything that is falsy in my way of thinking? What should I do when it comes to kick CD situation, like MT Fear? Even if I use AoE stun, even trap if I miraculusly land it, it still may not be enough.